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authorEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-08-03 00:41:36 -0700
committerEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-08-04 12:05:23 -0700
commit625b87633efa2d67cfbc49f0060f27fedd2e0245 (patch)
tree7a705565b1c5383b217e1f4dd0ece2f985c93f2c /scene/resources
parent4d08f72b767fa8ea9c3118b48a205dc87417df2e (diff)
Fix Wrong Shape Offsets in Tileset
Closes #30994 When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset). This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/tile_set.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index bd5ce91e77..eed255fd6e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -148,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
}
} else if (what == "shape")
- tile_set_shape(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape(id, i, p_value);
else if (what == "shape_offset")
- tile_set_shape_offset(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_offset(id, i, p_value);
else if (what == "shape_transform")
- tile_set_shape_transform(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_transform(id, i, p_value);
else if (what == "shape_one_way")
- tile_set_shape_one_way(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_one_way(id, i, p_value);
else if (what == "shape_one_way_margin")
- tile_set_shape_one_way_margin(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_one_way_margin(id, i, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")