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authorclayjohn <claynjohn@gmail.com>2021-08-12 22:45:44 -0700
committerclayjohn <claynjohn@gmail.com>2021-08-12 23:00:50 -0700
commit5fce0b3cb53a0db44e4747ea0656af9a778aee22 (patch)
tree24ee72ad1a9b2c780759a3758669ed2ba6762404 /scene/resources
parenta98589a4497bdff15c66a98b6d07241addddae2c (diff)
Use hint_albedo in SkyMaterials
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/sky_material.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index ec00f9d7b7..5e5c4ae426 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -353,7 +353,7 @@ void PanoramaSkyMaterial::_update_shader() {
RS::get_singleton()->shader_set_code(shader, R"(
shader_type sky;
-uniform sampler2D source_panorama : filter_linear;
+uniform sampler2D source_panorama : filter_linear, hint_albedo;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
@@ -576,7 +576,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0);
uniform float exposure : hint_range(0, 128) = 0.1;
uniform float dither_strength : hint_range(0, 10) = 1.0;
-uniform sampler2D night_sky : hint_black;
+uniform sampler2D night_sky : hint_black_albedo;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );