diff options
author | clayjohn <claynjohn@gmail.com> | 2021-08-12 22:45:44 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2021-08-12 23:00:50 -0700 |
commit | 5fce0b3cb53a0db44e4747ea0656af9a778aee22 (patch) | |
tree | 24ee72ad1a9b2c780759a3758669ed2ba6762404 /scene/resources | |
parent | a98589a4497bdff15c66a98b6d07241addddae2c (diff) |
Use hint_albedo in SkyMaterials
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/sky_material.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index ec00f9d7b7..5e5c4ae426 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -353,7 +353,7 @@ void PanoramaSkyMaterial::_update_shader() { RS::get_singleton()->shader_set_code(shader, R"( shader_type sky; -uniform sampler2D source_panorama : filter_linear; +uniform sampler2D source_panorama : filter_linear, hint_albedo; void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; @@ -576,7 +576,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0); uniform float exposure : hint_range(0, 128) = 0.1; uniform float dither_strength : hint_range(0, 10) = 1.0; -uniform sampler2D night_sky : hint_black; +uniform sampler2D night_sky : hint_black_albedo; const vec3 UP = vec3( 0.0, 1.0, 0.0 ); |