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authorFranklin Sobrinho <franklin_gs@hotmail.com>2016-03-14 15:24:12 -0300
committerFranklin Sobrinho <franklin_gs@hotmail.com>2016-03-14 15:24:12 -0300
commit5ee67ba498f7c556f92ed7d4d33afdda18f92ee8 (patch)
tree880c464b6380a1430f0b8a66983036cbbf80763c /scene/resources
parentbe4d58e1203ae35dab97b14f08098f50998d4201 (diff)
Automatically create input node when creating a ShaderGraph
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/shader_graph.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index eabc84c41e..40ae26ba5d 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1351,13 +1351,21 @@ ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
//shader = VisualServer::get_singleton()->shader_create();
_pending_update_shader=false;
- Node out;
- out.id=0;
- out.pos=Vector2(250,20);
- out.type=NODE_OUTPUT;
+
+ Node input;
+ input.id=1;
+ input.pos=Vector2(50,40);
+ input.type=NODE_INPUT;
+
+ Node output;
+ output.id=0;
+ output.pos=Vector2(350,40);
+ output.type=NODE_OUTPUT;
+
for(int i=0;i<3;i++) {
- shader[i].node_map.insert(0,out);
+ shader[i].node_map.insert(0,output);
+ shader[i].node_map.insert(1,input);
}
}