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authorAndrea Catania <info@andreacatania.com>2018-07-23 16:37:07 +0200
committerAndrea Catania <info@andreacatania.com>2018-08-07 19:38:04 +0200
commit5e65e28eed1398cceb4b77cb99ba6578115953db (patch)
tree2b4ae296db3d7763f2cf071dc87340ae56585d48 /scene/resources
parent1ad20dc2f13001d95e91cb2089571028f44db11a (diff)
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/physics_material.cpp76
-rw-r--r--scene/resources/physics_material.h32
2 files changed, 47 insertions, 61 deletions
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index de3cfd1371..dc5ca1aef6 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -29,66 +29,48 @@
/*************************************************************************/
#include "physics_material.h"
-bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "bounce") {
- set_bounce(p_value);
- } else if (p_name == "bounce_combine_mode") {
- set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
- } else if (p_name == "friction") {
- set_friction(p_value);
- } else if (p_name == "friction_combine_mode") {
- set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
- } else {
- return false;
- }
+void PhysicsMaterial::_bind_methods() {
- emit_changed();
- return true;
-}
+ ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
+ ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
-bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "bounce") {
- r_ret = bounce;
- } else if (p_name == "bounce_combine_mode") {
- r_ret = int(bounce_combine_mode);
- } else if (p_name == "friction") {
- r_ret = friction;
- } else if (p_name == "friction_combine_mode") {
- r_ret = int(friction_combine_mode);
- } else {
- return false;
- }
+ ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
+ ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
- return true;
-}
+ ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
+ ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
-void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::REAL, "bounce"));
- p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
- p_list->push_back(PropertyInfo(Variant::REAL, "friction"));
- p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
-}
+ ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
+ ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
-void PhysicsMaterial::_bind_methods() {}
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
+}
-void PhysicsMaterial::set_bounce(real_t p_val) {
- bounce = p_val;
+void PhysicsMaterial::set_friction(real_t p_val) {
+ friction = p_val;
+ emit_changed();
}
-void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) {
- bounce_combine_mode = p_val;
+void PhysicsMaterial::set_rough(bool p_val) {
+ rough = p_val;
+ emit_changed();
}
-void PhysicsMaterial::set_friction(real_t p_val) {
- friction = p_val;
+void PhysicsMaterial::set_bounce(real_t p_val) {
+ bounce = p_val;
+ emit_changed();
}
-void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) {
- friction_combine_mode = p_val;
+void PhysicsMaterial::set_absorbent(bool p_val) {
+ absorbent = p_val;
+ emit_changed();
}
PhysicsMaterial::PhysicsMaterial() :
+ friction(1),
+ rough(false),
bounce(0),
- bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX),
- friction(0),
- friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}
+ absorbent(false) {}
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index a6cb8c288e..dfe48d94cf 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -39,30 +39,34 @@ class PhysicsMaterial : public Resource {
OBJ_SAVE_TYPE(PhysicsMaterial);
RES_BASE_EXTENSION("PhyMat");
- real_t bounce;
- PhysicsServer::CombineMode bounce_combine_mode;
real_t friction;
- PhysicsServer::CombineMode friction_combine_mode;
+ bool rough;
+ real_t bounce;
+ bool absorbent;
protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
static void _bind_methods();
public:
+ void set_friction(real_t p_val);
+ _FORCE_INLINE_ real_t get_friction() const { return friction; }
+
+ void set_rough(bool p_val);
+ _FORCE_INLINE_ bool is_rough() const { return rough; }
+
+ _FORCE_INLINE_ real_t computed_friction() const {
+ return rough ? -friction : friction;
+ }
+
void set_bounce(real_t p_val);
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
- void set_bounce_combine_mode(PhysicsServer::CombineMode p_val);
- _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
-
- void set_friction(real_t p_val);
- _FORCE_INLINE_ real_t get_friction() const { return friction; }
+ void set_absorbent(bool p_val);
+ _FORCE_INLINE_ bool is_absorbent() const { return absorbent; }
- void set_friction_combine_mode(PhysicsServer::CombineMode p_val);
- _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
+ _FORCE_INLINE_ real_t computed_bounce() const {
+ return absorbent ? -bounce : bounce;
+ }
PhysicsMaterial();
};