diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-26 04:04:07 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-26 04:28:07 +0300 |
commit | 5dfef9d8bc7e7c37cc20968220d2706d96555cc8 (patch) | |
tree | 770395a59adc5646d36c565643529157768873e2 /scene/resources | |
parent | 963d3a07bd0c71ec70d1ec0bf19ff068c4cfa377 (diff) |
Removes redundant code generation in VisualShaderNodeTextureUniform
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 71 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 2 |
4 files changed, 59 insertions, 24 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 8236f9a9e3..792e1ac2d7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -63,6 +63,21 @@ bool VisualShaderNode::is_port_separator(int p_index) const { return false; } +bool VisualShaderNode::is_output_port_connected(int p_port) const { + if (connected_output_ports.has(p_port)) { + return connected_output_ports[p_port]; + } + return false; +} + +void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { + connected_output_ports[p_port] = p_connected; +} + +bool VisualShaderNode::is_code_generated() const { + return true; +} + Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { return Vector<VisualShader::DefaultTextureParam>(); } @@ -526,6 +541,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); _queue_update(); } @@ -557,6 +573,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_port = p_to_port; g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); _queue_update(); return OK; @@ -570,6 +587,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); + g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); _queue_update(); return; } @@ -1105,6 +1123,35 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui // then this node + Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); + for (int i = 0; i < params.size(); i++) { + def_tex_params.push_back(params[i]); + } + + Ref<VisualShaderNodeInput> input = vsnode; + bool skip_global = input.is_valid() && for_preview; + + if (!skip_global) { + global_code += vsnode->generate_global(get_mode(), type, node); + + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_path(); + } + if (!r_classes.has(class_name)) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(class_name); + } + } + + if (!vsnode->is_code_generated()) { // just generate globals and ignore locals + processed.insert(node); + return OK; + } + code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; Vector<String> input_vars; @@ -1255,30 +1302,6 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } - Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, node); - for (int i = 0; i < params.size(); i++) { - def_tex_params.push_back(params[i]); - } - - Ref<VisualShaderNodeInput> input = vsnode; - bool skip_global = input.is_valid() && for_preview; - - if (!skip_global) { - global_code += vsnode->generate_global(get_mode(), type, node); - - String class_name = vsnode->get_class_name(); - if (class_name == "VisualShaderNodeCustom") { - class_name = vsnode->get_script_instance()->get_script()->get_path(); - } - if (!r_classes.has(class_name)) { - global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); - for (int i = 0; i < TYPE_MAX; i++) { - global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); - } - r_classes.insert(class_name); - } - } - code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); code += "\n"; // diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index dbb8d1d28c..cad567d32f 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -182,6 +182,7 @@ class VisualShaderNode : public Resource { int port_preview; Map<int, Variant> default_input_values; + Map<int, bool> connected_output_ports; protected: bool simple_decl; @@ -222,6 +223,11 @@ public: virtual bool is_port_separator(int p_index) const; + bool is_output_port_connected(int p_port) const; + void set_output_port_connected(int p_port, bool p_connected); + + virtual bool is_code_generated() const; + virtual Vector<StringName> get_editable_properties() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 88f5287831..4cf382a933 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3915,6 +3915,10 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu return code; } +bool VisualShaderNodeTextureUniform::is_code_generated() const { + return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha +} + String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String id = get_uniform_name(); String code = "\t{\n"; diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 13a132c60e..b82d5c65c9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1715,6 +1715,8 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual bool is_code_generated() const override; + Vector<StringName> get_editable_properties() const override; void set_texture_type(TextureType p_type); |