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authorJuan Linietsky <reduzio@gmail.com>2017-08-02 15:34:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-02 15:43:49 -0300
commit5c361485db9cb2c6d9f9fb8906ee283ee220aa00 (patch)
treee9e90e9108605b134b5de46a1c6cf03069e91958 /scene/resources
parentb7d98d4d058388d7eb861abe4aed93c5a9480cf0 (diff)
-Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/material.cpp109
-rw-r--r--scene/resources/material.h31
-rw-r--r--scene/resources/surface_tool.cpp75
-rw-r--r--scene/resources/surface_tool.h3
4 files changed, 184 insertions, 34 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 24ec39afe3..5a79e49240 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -234,6 +234,14 @@ void SpatialMaterial::init_shaders() {
shader_names->grow = "grow";
+ shader_names->metallic_texture_channel = "metallic_texture_channel";
+ shader_names->roughness_texture_channel = "roughness_texture_channel";
+ shader_names->ao_texture_channel = "ao_texture_channel";
+ shader_names->clearcoat_texture_channel = "clearcoat_texture_channel";
+ shader_names->rim_texture_channel = "rim_texture_channel";
+ shader_names->depth_texture_channel = "depth_texture_channel";
+ shader_names->refraction_texture_channel = "refraction_texture_channel";
+
shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo";
shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic";
shader_names->texture_names[TEXTURE_ROUGHNESS] = "texture_roughness";
@@ -354,7 +362,9 @@ void SpatialMaterial::_update_shader() {
code += "uniform float roughness : hint_range(0,1);\n";
code += "uniform float point_size : hint_range(0,128);\n";
code += "uniform sampler2D texture_metallic : hint_white;\n";
+ code += "uniform vec4 metallic_texture_channel;\n";
code += "uniform sampler2D texture_roughness : hint_white;\n";
+ code += "uniform vec4 roughness_texture_channel;\n";
if (billboard_mode == BILLBOARD_PARTICLES) {
code += "uniform int particles_anim_h_frames;\n";
code += "uniform int particles_anim_v_frames;\n";
@@ -371,6 +381,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_REFRACTION]) {
code += "uniform sampler2D texture_refraction;\n";
code += "uniform float refraction : hint_range(-16,16);\n";
+ code += "uniform vec4 refraction_texture_channel;\n";
}
if (features[FEATURE_NORMAL_MAPPING]) {
@@ -393,6 +404,7 @@ void SpatialMaterial::_update_shader() {
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ code += "uniform vec4 ao_texture_channel;\n";
}
if (features[FEATURE_DETAIL]) {
@@ -617,15 +629,15 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat metallic_tex = triplanar_texture(texture_metallic,uv1_power_normal,uv1_world_pos).r;\n";
+ code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_world_pos),metallic_texture_channel);\n";
} else {
- code += "\tfloat metallic_tex = texture(texture_metallic,base_uv).r;\n";
+ code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n";
}
code += "\tMETALLIC = metallic_tex * metallic;\n";
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat roughness_tex = triplanar_texture(texture_roughness,uv1_power_normal,uv1_world_pos).r;\n";
+ code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_world_pos),roughness_texture_channel);\n";
} else {
- code += "\tfloat roughness_tex = texture(texture_roughness,base_uv).r;\n";
+ code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n";
}
code += "\tROUGHNESS = roughness_tex * roughness;\n";
code += "\tSPECULAR = specular;\n";
@@ -656,7 +668,7 @@ void SpatialMaterial::_update_shader() {
code += "\tvec3 ref_normal = NORMAL;\n";
}
- code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * texture(texture_refraction,base_uv).r * refraction;\n";
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += "\tALBEDO *= 1.0 - ref_amount;\n";
@@ -699,15 +711,15 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_AMBIENT_OCCLUSION]) {
if (flags[FLAG_AO_ON_UV2]) {
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "\tAO = triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_world_pos).r;\n";
+ code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_world_pos),ao_texture_channel);\n";
} else {
- code += "\tAO = texture(texture_ambient_occlusion,base_uv2).r;\n";
+ code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n";
}
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tAO = triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_world_pos).r;\n";
+ code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_world_pos),ao_texture_channel);\n";
} else {
- code += "\tAO = texture(texture_ambient_occlusion,base_uv).r;\n";
+ code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n";
}
}
}
@@ -1327,6 +1339,58 @@ float SpatialMaterial::get_grow() const {
return grow;
}
+static Plane _get_texture_mask(SpatialMaterial::TextureChannel p_channel) {
+ static const Plane masks[5] = {
+ Plane(1, 0, 0, 0),
+ Plane(0, 1, 0, 0),
+ Plane(0, 0, 1, 0),
+ Plane(0, 0, 0, 1),
+ Plane(0.3333333, 0.3333333, 0.3333333, 0),
+ };
+
+ return masks[p_channel];
+}
+
+void SpatialMaterial::set_metallic_texture_channel(TextureChannel p_channel) {
+
+ metallic_texture_channel = p_channel;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic_texture_channel, _get_texture_mask(p_channel));
+}
+
+SpatialMaterial::TextureChannel SpatialMaterial::get_metallic_texture_channel() const {
+ return metallic_texture_channel;
+}
+
+void SpatialMaterial::set_roughness_texture_channel(TextureChannel p_channel) {
+
+ roughness_texture_channel = p_channel;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness_texture_channel, _get_texture_mask(p_channel));
+}
+
+SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() const {
+ return roughness_texture_channel;
+}
+
+void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) {
+
+ ao_texture_channel = p_channel;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel));
+}
+
+SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const {
+ return ao_texture_channel;
+}
+
+void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) {
+
+ refraction_texture_channel = p_channel;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel));
+}
+
+SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel() const {
+ return refraction_texture_channel;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1455,6 +1519,18 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &SpatialMaterial::set_grow_enabled);
ClassDB::bind_method(D_METHOD("is_grow_enabled"), &SpatialMaterial::is_grow_enabled);
+ ClassDB::bind_method(D_METHOD("set_metallic_texture_channel", "channel"), &SpatialMaterial::set_metallic_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_metallic_texture_channel"), &SpatialMaterial::get_metallic_texture_channel);
+
+ ClassDB::bind_method(D_METHOD("set_roughness_texture_channel", "channel"), &SpatialMaterial::set_roughness_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_roughness_texture_channel"), &SpatialMaterial::get_roughness_texture_channel);
+
+ ClassDB::bind_method(D_METHOD("set_ao_texture_channel", "channel"), &SpatialMaterial::set_ao_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_ao_texture_channel"), &SpatialMaterial::get_ao_texture_channel);
+
+ ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &SpatialMaterial::set_refraction_texture_channel);
+ ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &SpatialMaterial::get_refraction_texture_channel);
+
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
@@ -1490,10 +1566,12 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "metallic_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_metallic_texture_channel", "get_metallic_texture_channel");
ADD_GROUP("Roughness", "roughness_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel");
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
@@ -1527,6 +1605,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel");
ADD_GROUP("Depth", "depth_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "depth_enabled"), "set_feature", "get_feature", FEATURE_DEPTH_MAPPING);
@@ -1545,6 +1624,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_REFRACTION);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel");
ADD_GROUP("Detail", "detail_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled"), "set_feature", "get_feature", FEATURE_DETAIL);
@@ -1638,6 +1718,12 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(BILLBOARD_ENABLED);
BIND_CONSTANT(BILLBOARD_FIXED_Y);
BIND_CONSTANT(BILLBOARD_PARTICLES);
+
+ BIND_CONSTANT(TEXTURE_CHANNEL_RED);
+ BIND_CONSTANT(TEXTURE_CHANNEL_GREEN);
+ BIND_CONSTANT(TEXTURE_CHANNEL_BLUE);
+ BIND_CONSTANT(TEXTURE_CHANNEL_ALPHA);
+ BIND_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE);
}
SpatialMaterial::SpatialMaterial()
@@ -1672,6 +1758,11 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
+ set_metallic_texture_channel(TEXTURE_CHANNEL_RED);
+ set_roughness_texture_channel(TEXTURE_CHANNEL_RED);
+ set_ao_texture_channel(TEXTURE_CHANNEL_RED);
+ set_refraction_texture_channel(TEXTURE_CHANNEL_RED);
+
grow_enabled = false;
set_grow(0.0);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 7587fc7927..1484b79fc6 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -190,6 +190,14 @@ public:
BILLBOARD_PARTICLES,
};
+ enum TextureChannel {
+ TEXTURE_CHANNEL_RED,
+ TEXTURE_CHANNEL_GREEN,
+ TEXTURE_CHANNEL_BLUE,
+ TEXTURE_CHANNEL_ALPHA,
+ TEXTURE_CHANNEL_GRAYSCALE
+ };
+
private:
union MaterialKey {
@@ -283,6 +291,14 @@ private:
StringName uv2_blend_sharpness;
StringName grow;
+ StringName metallic_texture_channel;
+ StringName roughness_texture_channel;
+ StringName ao_texture_channel;
+ StringName clearcoat_texture_channel;
+ StringName rim_texture_channel;
+ StringName depth_texture_channel;
+ StringName refraction_texture_channel;
+
StringName texture_names[TEXTURE_MAX];
};
@@ -342,6 +358,11 @@ private:
DiffuseMode diffuse_mode;
BillboardMode billboard_mode;
+ TextureChannel metallic_texture_channel;
+ TextureChannel roughness_texture_channel;
+ TextureChannel ao_texture_channel;
+ TextureChannel refraction_texture_channel;
+
bool features[FEATURE_MAX];
Ref<Texture> textures[TEXTURE_MAX];
@@ -478,6 +499,15 @@ public:
void set_grow(float p_grow);
float get_grow() const;
+ void set_metallic_texture_channel(TextureChannel p_channel);
+ TextureChannel get_metallic_texture_channel() const;
+ void set_roughness_texture_channel(TextureChannel p_channel);
+ TextureChannel get_roughness_texture_channel() const;
+ void set_ao_texture_channel(TextureChannel p_channel);
+ TextureChannel get_ao_texture_channel() const;
+ void set_refraction_texture_channel(TextureChannel p_channel);
+ TextureChannel get_refraction_texture_channel() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
@@ -496,6 +526,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::Flags)
VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode)
VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode)
VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode)
+VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel)
//////////////////////
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 8478432a04..3932917ebe 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -224,30 +224,22 @@ void SurfaceTool::add_index(int p_index) {
index_array.push_back(p_index);
}
-Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
-
- Ref<ArrayMesh> mesh;
- if (p_existing.is_valid())
- mesh = p_existing;
- else
- mesh.instance();
+Array SurfaceTool::commit_to_arrays() {
int varr_len = vertex_array.size();
- if (varr_len == 0)
- return mesh;
-
- int surface = mesh->get_surface_count();
-
Array a;
a.resize(Mesh::ARRAY_MAX);
for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
- switch (format & (1 << i)) {
+ if (!(format & (1 << i)))
+ continue; //not in format
+
+ switch (i) {
- case Mesh::ARRAY_FORMAT_VERTEX:
- case Mesh::ARRAY_FORMAT_NORMAL: {
+ case Mesh::ARRAY_VERTEX:
+ case Mesh::ARRAY_NORMAL: {
PoolVector<Vector3> array;
array.resize(varr_len);
@@ -273,8 +265,8 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
} break;
- case Mesh::ARRAY_FORMAT_TEX_UV:
- case Mesh::ARRAY_FORMAT_TEX_UV2: {
+ case Mesh::ARRAY_TEX_UV:
+ case Mesh::ARRAY_TEX_UV2: {
PoolVector<Vector2> array;
array.resize(varr_len);
@@ -299,7 +291,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
w = PoolVector<Vector2>::Write();
a[i] = array;
} break;
- case Mesh::ARRAY_FORMAT_TANGENT: {
+ case Mesh::ARRAY_TANGENT: {
PoolVector<float> array;
array.resize(varr_len * 4);
@@ -323,7 +315,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
a[i] = array;
} break;
- case Mesh::ARRAY_FORMAT_COLOR: {
+ case Mesh::ARRAY_COLOR: {
PoolVector<Color> array;
array.resize(varr_len);
@@ -339,7 +331,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
w = PoolVector<Color>::Write();
a[i] = array;
} break;
- case Mesh::ARRAY_FORMAT_BONES: {
+ case Mesh::ARRAY_BONES: {
PoolVector<int> array;
array.resize(varr_len * 4);
@@ -361,7 +353,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
a[i] = array;
} break;
- case Mesh::ARRAY_FORMAT_WEIGHTS: {
+ case Mesh::ARRAY_WEIGHTS: {
PoolVector<float> array;
array.resize(varr_len * 4);
@@ -383,7 +375,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
a[i] = array;
} break;
- case Mesh::ARRAY_FORMAT_INDEX: {
+ case Mesh::ARRAY_INDEX: {
ERR_CONTINUE(index_array.size() == 0);
@@ -398,6 +390,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
}
w = PoolVector<int>::Write();
+
a[i] = array;
} break;
@@ -405,6 +398,26 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
}
}
+ return a;
+}
+
+Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
+
+ Ref<ArrayMesh> mesh;
+ if (p_existing.is_valid())
+ mesh = p_existing;
+ else
+ mesh.instance();
+
+ int varr_len = vertex_array.size();
+
+ if (varr_len == 0)
+ return mesh;
+
+ int surface = mesh->get_surface_count();
+
+ Array a = commit_to_arrays();
+
mesh->add_surface_from_arrays(primitive, a);
if (material.is_valid())
mesh->surface_set_material(surface, material);
@@ -459,12 +472,17 @@ void SurfaceTool::deindex() {
vertex_array.push_back(varr[E->get()]);
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
+ index_array.clear();
}
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX);
+ _create_list_from_arrays(arr, r_vertex, r_index, lformat);
+}
+
+void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
@@ -536,7 +554,7 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<
if (lformat & VS::ARRAY_FORMAT_TANGENT) {
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
v.tangent = p.normal;
- v.binormal = p.normal.cross(last_normal).normalized() * p.d;
+ v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
}
if (lformat & VS::ARRAY_FORMAT_COLOR)
v.color = carr[i];
@@ -580,6 +598,13 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<
}
}
+void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) {
+
+ clear();
+ primitive = Mesh::PRIMITIVE_TRIANGLES;
+ _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format);
+}
+
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
clear();
@@ -711,8 +736,9 @@ void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!res);
format |= Mesh::ARRAY_FORMAT_TANGENT;
- if (indexed)
+ if (indexed) {
index();
+ }
}
void SurfaceTool::generate_normals() {
@@ -784,7 +810,6 @@ void SurfaceTool::generate_normals() {
vertex_hash.clear();
if (E) {
smooth = smooth_groups[count];
- print_line("SMOOTH AT " + itos(count) + ": " + itos(smooth));
}
}
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 753c3626b8..d02e170b02 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -80,6 +80,7 @@ private:
Vector<float> last_weights;
Plane last_tangent;
+ void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
//mikktspace callbacks
@@ -123,6 +124,8 @@ public:
List<Vertex> &get_vertex_array() { return vertex_array; }
+ void create_from_triangle_arrays(const Array &p_arrays);
+ Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());