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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-12 15:24:17 +0100
committerGitHub <noreply@github.com>2022-01-12 15:24:17 +0100
commit585231a17200bec3cf36e9ccbf2b48bf679e2fd4 (patch)
treed99961cbad7a04e8a33d053d055b9f730a5a84dd /scene/resources
parent4e83fbcd145e2b0a7b0382bff6eb97ad64f3e752 (diff)
parentba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (diff)
Merge pull request #56492 from akien-mga/remove-author-docstrings
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/primitive_meshes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 75ea6a0f12..aa9682bd80 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -36,11 +36,10 @@
///@TODO probably should change a few integers to unsigned integers...
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
Base class for all the classes in this file, handles a number of code functions that are shared among all meshes.
This class is set apart that it assumes a single surface is always generated for our mesh.
*/
+
class PrimitiveMesh : public Mesh {
GDCLASS(PrimitiveMesh, Mesh);