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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-12 15:24:17 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-12 15:24:17 +0100 |
commit | 585231a17200bec3cf36e9ccbf2b48bf679e2fd4 (patch) | |
tree | d99961cbad7a04e8a33d053d055b9f730a5a84dd /scene/resources | |
parent | 4e83fbcd145e2b0a7b0382bff6eb97ad64f3e752 (diff) | |
parent | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (diff) |
Merge pull request #56492 from akien-mga/remove-author-docstrings
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/primitive_meshes.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 75ea6a0f12..aa9682bd80 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -36,11 +36,10 @@ ///@TODO probably should change a few integers to unsigned integers... /** - @author Bastiaan Olij <mux213@gmail.com> - Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. This class is set apart that it assumes a single surface is always generated for our mesh. */ + class PrimitiveMesh : public Mesh { GDCLASS(PrimitiveMesh, Mesh); |