diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-01 22:27:06 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-01 22:27:06 +0100 |
commit | 529968df30f7d2dd697f0217114dc95bc976a127 (patch) | |
tree | 94063feb6bbdec63eb91bcecd66a4cdd3b3513bc /scene/resources | |
parent | 96ce806b2f2797fd27a0d40738ee5be6bc30b0aa (diff) | |
parent | c609d392149cc1044b81f90a903c4e39469cb0bb (diff) |
Merge pull request #54396 from groud/implement_terrain_other_brushes
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/tile_set.cpp | 108 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 27 |
2 files changed, 120 insertions, 15 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 141e9e1b0e..d036ae2b62 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -225,6 +225,90 @@ void TileMapPattern::_bind_methods() { /////////////////////////////// TileSet ////////////////////////////////////// +bool TileSet::TerrainsPattern::is_valid() const { + return valid; +} + +bool TileSet::TerrainsPattern::is_erase_pattern() const { + return not_empty_terrains_count == 0; +} + +bool TileSet::TerrainsPattern::operator<(const TerrainsPattern &p_terrains_pattern) const { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) { + return is_valid_bit[i] < p_terrains_pattern.is_valid_bit[i]; + } + } + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) { + return bits[i] < p_terrains_pattern.bits[i]; + } + } + return false; +} + +bool TileSet::TerrainsPattern::operator==(const TerrainsPattern &p_terrains_pattern) const { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) { + return false; + } + if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) { + return false; + } + } + return true; +} + +void TileSet::TerrainsPattern::set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain) { + ERR_FAIL_COND(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX); + ERR_FAIL_COND(!is_valid_bit[p_peering_bit]); + ERR_FAIL_COND(p_terrain < -1); + + // Update the "is_erase_pattern" status. + if (p_terrain >= 0 && bits[p_peering_bit] < 0) { + not_empty_terrains_count++; + } else if (p_terrain < 0 && bits[p_peering_bit] >= 0) { + not_empty_terrains_count--; + } + + bits[p_peering_bit] = p_terrain; +} + +int TileSet::TerrainsPattern::get_terrain(TileSet::CellNeighbor p_peering_bit) const { + ERR_FAIL_COND_V(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX, -1); + ERR_FAIL_COND_V(!is_valid_bit[p_peering_bit], -1); + return bits[p_peering_bit]; +} + +void TileSet::TerrainsPattern::set_terrains_from_array(Array p_terrains) { + int in_array_index = 0; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i]) { + ERR_FAIL_COND(in_array_index >= p_terrains.size()); + set_terrain(TileSet::CellNeighbor(i), p_terrains[in_array_index]); + in_array_index++; + } + } +} + +Array TileSet::TerrainsPattern::get_terrains_as_array() const { + Array output; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i]) { + output.push_back(bits[i]); + } + } + return output; +} +TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set) { + ERR_FAIL_COND(p_terrain_set < 0); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + is_valid_bit[i] = (p_tile_set->is_valid_peering_bit_terrain(p_terrain_set, TileSet::CellNeighbor(i))); + bits[i] = -1; + } + valid = true; +} + const int TileSet::INVALID_SOURCE = -1; const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { @@ -330,10 +414,13 @@ void TileSet::_update_terrains_cache() { TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); // Terrain bits. - for (int i = 0; i < terrains_pattern.size(); i++) { - int terrain = terrains_pattern[i]; - if (terrain >= 0) { - per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + CellNeighbor bit = CellNeighbor(i); + if (is_valid_peering_bit_terrain(terrain_set, bit)) { + int terrain = terrains_pattern.get_terrain(bit); + if (terrain >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } } } } @@ -344,12 +431,7 @@ void TileSet::_update_terrains_cache() { // Add the empty cell in the possible patterns and cells. for (int i = 0; i < terrain_sets.size(); i++) { - TileSet::TerrainsPattern empty_pattern; - for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { - if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) { - empty_pattern.push_back(-1); - } - } + TileSet::TerrainsPattern empty_pattern(this, i); TileMapCell empty_cell; empty_cell.source_id = TileSet::INVALID_SOURCE; @@ -1283,7 +1365,7 @@ Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, Terr return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; } -TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { +TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell()); _update_terrains_cache(); @@ -4915,10 +4997,10 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) TileSet::TerrainsPattern TileData::get_terrains_pattern() const { ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern()); - TileSet::TerrainsPattern output; + TileSet::TerrainsPattern output(tile_set, terrain_set); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) { - output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i))); + output.set_terrain(TileSet::CellNeighbor(i), get_peering_bit_terrain(TileSet::CellNeighbor(i))); } } return output; diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 077315e58d..71559074e7 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -253,7 +253,30 @@ public: Ref<PackedScene> scene; Vector2 offset; }; - typedef Array TerrainsPattern; + + class TerrainsPattern { + bool valid = false; + int bits[TileSet::CELL_NEIGHBOR_MAX]; + bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX]; + + int not_empty_terrains_count = 0; + + public: + bool is_valid() const; + bool is_erase_pattern() const; + + bool operator<(const TerrainsPattern &p_terrains_pattern) const; + bool operator==(const TerrainsPattern &p_terrains_pattern) const; + + void set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain); + int get_terrain(TileSet::CellNeighbor p_peering_bit) const; + + void set_terrains_from_array(Array p_terrains); + Array get_terrains_as_array() const; + + TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set); + TerrainsPattern() {} + }; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -478,7 +501,7 @@ public: // Terrains. Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); - TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); // Helpers Vector<Vector2> get_tile_shape_polygon(); |