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authorWindy Darian <p123456638@msn.com>2019-02-25 23:30:03 -0500
committerWindy Darian <p123456638@msn.com>2019-02-25 23:30:03 -0500
commit52538b200f8e62b959741693745a167ee04b7670 (patch)
tree492e5fa4cfd8a59cb7557864da2eebfb404012e7 /scene/resources
parenta32b26dfa26f2a039bf9c84b90d10666bcf785c9 (diff)
Fix saturate ScalarFunc in Visual Shader
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ```
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d95e0e2da1..e47069d723 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1136,7 +1136,7 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"round($)",
"ceil($)",
"fract($)",
- "min(max($,0),1)",
+ "min(max($,0.0),1.0)",
"-($)",
};