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author | Lorenz Junglas <lolleko@users.noreply.github.com> | 2020-10-07 17:28:15 +0200 |
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committer | Lorenz Junglas <lolleko@users.noreply.github.com> | 2020-10-08 13:51:19 +0200 |
commit | 519f3697951b5689074cc6d82c08b6a5be70fbc4 (patch) | |
tree | f838d5966c6f341df732385515b4701dcdd739a6 /scene/resources | |
parent | 8be6db951d8f46197160a9e86868a729f74fc36f (diff) |
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346c211b7afe96af500cb3405aabcf6b8)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
Diffstat (limited to 'scene/resources')
0 files changed, 0 insertions, 0 deletions