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authorRémi Verschelde <rverschelde@gmail.com>2018-11-13 10:31:02 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-11-13 10:31:02 +0100
commit4e5ef43dbb218d07733708dec7aff4d5db382251 (patch)
tree7d55c1bb977497234e4fb62f4bf4751c2b5804be /scene/resources
parentb2f96b2892ed63381f281ac94c795265950fca9b (diff)
ParticlesMaterial: Simplify PARAM_SCALE texture validation
Using the same helper method as other param textures.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/particles_material.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index d500609c43..b3fc13b79e 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -797,12 +797,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
} break;
case PARAM_SCALE: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (curve_tex.is_valid()) {
- curve_tex->ensure_default_setup();
- }
-
+ _adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_HUE_VARIATION: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);