diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-10 11:48:19 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-10 12:10:26 -0700 |
commit | 4da3a87f7d31dda644f6bd6dc300bd6e4f7eef79 (patch) | |
tree | 0aa27d537ef58d6da5ac9dc65267a8fc992e5d15 /scene/resources | |
parent | ac1dab5062ff3f56b51ce6585e79af66b1f8c559 (diff) |
Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/ray_shape_2d.cpp | 119 | ||||
-rw-r--r-- | scene/resources/ray_shape_2d.h | 61 | ||||
-rw-r--r-- | scene/resources/ray_shape_3d.cpp | 91 | ||||
-rw-r--r-- | scene/resources/ray_shape_3d.h | 56 |
4 files changed, 0 insertions, 327 deletions
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp deleted file mode 100644 index fb8f4b9985..0000000000 --- a/scene/resources/ray_shape_2d.cpp +++ /dev/null @@ -1,119 +0,0 @@ -/*************************************************************************/ -/* ray_shape_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "ray_shape_2d.h" - -#include "servers/physics_server_2d.h" -#include "servers/rendering_server.h" - -void RayShape2D::_update_shape() { - Dictionary d; - d["length"] = length; - d["slips_on_slope"] = slips_on_slope; - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); - emit_changed(); -} - -void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { - const Vector2 target_position = Vector2(0, get_length()); - - const float max_arrow_size = 6; - const float line_width = 1.4; - bool no_line = target_position.length() < line_width; - float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); - - if (no_line) { - arrow_size = target_position.length(); - } else { - RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width); - } - - Transform2D xf; - xf.rotate(target_position.angle()); - xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); - - Vector<Vector2> pts; - pts.push_back(xf.xform(Vector2(arrow_size, 0))); - pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); - pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); - - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(p_color); - } - - RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); -} - -Rect2 RayShape2D::get_rect() const { - Rect2 rect; - rect.position = Vector2(); - rect.expand_to(Vector2(0, length)); - rect = rect.grow(Math_SQRT12 * 4); - return rect; -} - -real_t RayShape2D::get_enclosing_radius() const { - return length; -} - -void RayShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); - ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); - - ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); - ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); -} - -void RayShape2D::set_length(real_t p_length) { - length = p_length; - _update_shape(); -} - -real_t RayShape2D::get_length() const { - return length; -} - -void RayShape2D::set_slips_on_slope(bool p_active) { - slips_on_slope = p_active; - _update_shape(); -} - -bool RayShape2D::get_slips_on_slope() const { - return slips_on_slope; -} - -RayShape2D::RayShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { - _update_shape(); -} diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h deleted file mode 100644 index 56ecfa2722..0000000000 --- a/scene/resources/ray_shape_2d.h +++ /dev/null @@ -1,61 +0,0 @@ -/*************************************************************************/ -/* ray_shape_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RAY_SHAPE_2D_H -#define RAY_SHAPE_2D_H - -#include "scene/resources/shape_2d.h" - -class RayShape2D : public Shape2D { - GDCLASS(RayShape2D, Shape2D); - - real_t length = 20.0; - bool slips_on_slope = false; - - void _update_shape(); - -protected: - static void _bind_methods(); - -public: - void set_length(real_t p_length); - real_t get_length() const; - - void set_slips_on_slope(bool p_active); - bool get_slips_on_slope() const; - - virtual void draw(const RID &p_to_rid, const Color &p_color) override; - virtual Rect2 get_rect() const override; - virtual real_t get_enclosing_radius() const override; - - RayShape2D(); -}; - -#endif // RAY_SHAPE_2D_H diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp deleted file mode 100644 index 5446b4daab..0000000000 --- a/scene/resources/ray_shape_3d.cpp +++ /dev/null @@ -1,91 +0,0 @@ -/*************************************************************************/ -/* ray_shape_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "ray_shape_3d.h" - -#include "servers/physics_server_3d.h" - -Vector<Vector3> RayShape3D::get_debug_mesh_lines() const { - Vector<Vector3> points; - points.push_back(Vector3()); - points.push_back(Vector3(0, 0, get_length())); - - return points; -} - -real_t RayShape3D::get_enclosing_radius() const { - return length; -} - -void RayShape3D::_update_shape() { - Dictionary d; - d["length"] = length; - d["slips_on_slope"] = slips_on_slope; - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); - Shape3D::_update_shape(); -} - -void RayShape3D::set_length(float p_length) { - length = p_length; - _update_shape(); - notify_change_to_owners(); -} - -float RayShape3D::get_length() const { - return length; -} - -void RayShape3D::set_slips_on_slope(bool p_active) { - slips_on_slope = p_active; - _update_shape(); - notify_change_to_owners(); -} - -bool RayShape3D::get_slips_on_slope() const { - return slips_on_slope; -} - -void RayShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length); - ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length); - - ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope); - ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); -} - -RayShape3D::RayShape3D() : - Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) { - /* Code copied from setters to prevent the use of uninitialized variables */ - _update_shape(); - notify_change_to_owners(); -} diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h deleted file mode 100644 index 2da6311321..0000000000 --- a/scene/resources/ray_shape_3d.h +++ /dev/null @@ -1,56 +0,0 @@ -/*************************************************************************/ -/* ray_shape_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RAY_SHAPE_H -#define RAY_SHAPE_H -#include "scene/resources/shape_3d.h" - -class RayShape3D : public Shape3D { - GDCLASS(RayShape3D, Shape3D); - float length = 1.0; - bool slips_on_slope = false; - -protected: - static void _bind_methods(); - virtual void _update_shape() override; - -public: - void set_length(float p_length); - float get_length() const; - - void set_slips_on_slope(bool p_active); - bool get_slips_on_slope() const; - - virtual Vector<Vector3> get_debug_mesh_lines() const override; - virtual real_t get_enclosing_radius() const override; - - RayShape3D(); -}; -#endif // RAY_SHAPE_H |