diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-11-05 07:59:30 +0100 |
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committer | GitHub <noreply@github.com> | 2018-11-05 07:59:30 +0100 |
commit | 4c63772f549bd6e04261720d105facb5996e9dbf (patch) | |
tree | 6b9ac3028842f87f36073ede12998188d46e0f02 /scene/resources | |
parent | 7438093562006e90394f0099bb829cd3c246c5fa (diff) | |
parent | 85ce4a67ed37a2b38bc6d9e3f0211a9b73a8516d (diff) |
Merge pull request #22622 from JFonS/fix_particle_animation
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 12 | ||||
-rw-r--r-- | scene/resources/material.h | 4 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 7 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 1 |
4 files changed, 8 insertions, 16 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index c3030ee741..a9d7b2adf7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -612,7 +612,7 @@ void SpatialMaterial::_update_shader() { //handle animation code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; + code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; } break; @@ -1541,13 +1541,13 @@ int SpatialMaterial::get_particles_anim_v_frames() const { return particles_anim_v_frames; } -void SpatialMaterial::set_particles_anim_loop(int p_frames) { +void SpatialMaterial::set_particles_anim_loop(bool p_loop) { - particles_anim_loop = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, p_frames); + particles_anim_loop = p_loop; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); } -int SpatialMaterial::get_particles_anim_loop() const { +bool SpatialMaterial::get_particles_anim_loop() const { return particles_anim_loop; } @@ -1898,7 +1898,7 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames); ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &SpatialMaterial::set_particles_anim_loop); ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop); ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax); diff --git a/scene/resources/material.h b/scene/resources/material.h index cf4d19b5a7..49b4a79d92 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -574,8 +574,8 @@ public: void set_particles_anim_v_frames(int p_frames); int get_particles_anim_v_frames() const; - void set_particles_anim_loop(int p_frames); - int get_particles_anim_loop() const; + void set_particles_anim_loop(bool p_loop); + bool get_particles_anim_loop() const; void set_grow_enabled(bool p_enable); bool is_grow_enabled() const; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index ba48982fda..dacbe168fd 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -463,12 +463,6 @@ void ParticlesMaterial::_update_shader() { code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle - if (flags[FLAG_ANIM_LOOP]) { - code += " CUSTOM.z = mod(CUSTOM.z, 1.0);\n"; // loop - - } else { - code += " CUSTOM.z = clamp(CUSTOM.z, 0.0, 1.0);\n"; // 0 to 1 only - } code += " }\n"; // apply color // apply hue rotation @@ -1175,7 +1169,6 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 91fdcc0346..06ebb3c4dc 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -60,7 +60,6 @@ public: FLAG_ALIGN_Y_TO_VELOCITY, FLAG_ROTATE_Y, FLAG_DISABLE_Z, - FLAG_ANIM_LOOP, FLAG_MAX }; |