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authorjbcolli2 <jbcolli2@gmail.com>2022-10-12 15:33:01 -0400
committerjbcolli2 <jbcolli2@gmail.com>2022-10-13 08:24:31 -0400
commit491ec622f641c28c919c9f8d1b0fbaad014e4714 (patch)
tree577950afb6dd88f2a6915299546e2bc3b56d46d6 /scene/resources
parent321251a133920912f2764272626f32c788ab70b9 (diff)
Changed normal of CylinderMesh to account for slanted side.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/primitive_meshes.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index c017c90370..a2a15856b4 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -771,6 +771,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
thisrow = 0;
prevrow = 0;
+ const real_t side_normal_y = (bottom_radius - top_radius) / height;
for (j = 0; j <= (rings + 1); j++) {
v = j;
v /= (rings + 1);
@@ -789,7 +790,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
Vector3 p = Vector3(x * radius, y, z * radius);
points.push_back(p);
- normals.push_back(Vector3(x, 0.0, z));
+ normals.push_back(Vector3(x, side_normal_y, z).normalized());
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * 0.5));
point++;