diff options
author | jbcolli2 <jbcolli2@gmail.com> | 2022-10-12 15:33:01 -0400 |
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committer | jbcolli2 <jbcolli2@gmail.com> | 2022-10-13 08:24:31 -0400 |
commit | 491ec622f641c28c919c9f8d1b0fbaad014e4714 (patch) | |
tree | 577950afb6dd88f2a6915299546e2bc3b56d46d6 /scene/resources | |
parent | 321251a133920912f2764272626f32c788ab70b9 (diff) |
Changed normal of CylinderMesh to account for slanted side.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index c017c90370..a2a15856b4 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -771,6 +771,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto thisrow = 0; prevrow = 0; + const real_t side_normal_y = (bottom_radius - top_radius) / height; for (j = 0; j <= (rings + 1); j++) { v = j; v /= (rings + 1); @@ -789,7 +790,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); - normals.push_back(Vector3(x, 0.0, z)); + normals.push_back(Vector3(x, side_normal_y, z).normalized()); ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * 0.5)); point++; |