diff options
author | Juan Linietsky <reduzio@gmail.com> | 2023-01-07 20:37:21 +0100 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-08 18:47:48 +0100 |
commit | 47592927b31b7655b55383d72665c94176008477 (patch) | |
tree | 2e43064219ca64a24ad6ef3e45a599c9ca48c378 /scene/resources | |
parent | fcba87e696d58912838d8a4a6987b10efa28e78f (diff) |
Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/immediate_mesh.cpp | 2 | ||||
-rw-r--r-- | scene/resources/immediate_mesh.h | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 66 | ||||
-rw-r--r-- | scene/resources/mesh.h | 12 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.h | 2 |
6 files changed, 43 insertions, 43 deletions
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 2254c19327..247927163b 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -346,7 +346,7 @@ TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) c Dictionary ImmediateMesh::surface_get_lods(int p_surface) const { return Dictionary(); } -uint32_t ImmediateMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> ImmediateMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0); return surfaces[p_idx].format; } diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h index 9407ecd98c..bf07c82a0c 100644 --- a/scene/resources/immediate_mesh.h +++ b/scene/resources/immediate_mesh.h @@ -99,7 +99,7 @@ public: virtual Array surface_get_arrays(int p_surface) const override; virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; - virtual uint32_t surface_get_format(int p_idx) const override; + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; virtual Ref<Material> surface_get_material(int p_idx) const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 07baa0ad96..5e18b5df37 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -75,7 +75,7 @@ Dictionary Mesh::surface_get_lods(int p_surface) const { return ret; } -uint32_t Mesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> Mesh::surface_get_format(int p_idx) const { uint32_t ret = 0; GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret); return ret; @@ -658,35 +658,35 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT); BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE); - - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK); + BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE); + + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); @@ -1554,7 +1554,7 @@ void ArrayMesh::_recompute_aabb() { } // TODO: Need to add binding to add_surface using future MeshSurfaceData object. -void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { +void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { _create_if_empty(); Surface s; @@ -1589,7 +1589,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const emit_changed(); } -void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { +void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) { ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); RS::SurfaceData surface; @@ -1705,7 +1705,7 @@ int ArrayMesh::surface_get_array_index_len(int p_idx) const { return surfaces[p_idx].index_array_length; } -uint32_t ArrayMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> ArrayMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return surfaces[p_idx].format; } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index f62f060682..1baa466312 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -156,7 +156,7 @@ public: virtual Array surface_get_arrays(int p_surface) const; virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const; virtual Dictionary surface_get_lods(int p_surface) const; - virtual uint32_t surface_get_format(int p_idx) const; + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const; virtual PrimitiveType surface_get_primitive_type(int p_idx) const; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); virtual Ref<Material> surface_get_material(int p_idx) const; @@ -269,9 +269,9 @@ protected: static void _bind_methods(); public: - void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0); + void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), BitField<ArrayFormat> p_flags = 0); - void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); + void add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); Array surface_get_arrays(int p_surface) const override; TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; @@ -298,7 +298,7 @@ public: int surface_get_array_len(int p_idx) const override; int surface_get_array_index_len(int p_idx) const override; - uint32_t surface_get_format(int p_idx) const override; + BitField<ArrayFormat> surface_get_format(int p_idx) const override; PrimitiveType surface_get_primitive_type(int p_idx) const override; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; @@ -330,7 +330,7 @@ public: }; VARIANT_ENUM_CAST(Mesh::ArrayType); -VARIANT_ENUM_CAST(Mesh::ArrayFormat); +VARIANT_BITFIELD_CAST(Mesh::ArrayFormat); VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); @@ -351,7 +351,7 @@ public: virtual Array surface_get_arrays(int p_surface) const override { return Array(); } virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); } virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); } - virtual uint32_t surface_get_format(int p_idx) const override { return 0; } + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override { return 0; } virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; } virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {} virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index b6e953dd56..5ef66a22b6 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -180,7 +180,7 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c return TypedArray<Array>(); //not really supported } -uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index c1c51b350b..22cd12b004 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -84,7 +84,7 @@ public: virtual Array surface_get_arrays(int p_surface) const override; virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; - virtual uint32_t surface_get_format(int p_idx) const override; + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; virtual Ref<Material> surface_get_material(int p_idx) const override; |