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authorYuri Roubinsky <chaosus89@gmail.com>2021-06-17 18:03:07 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-06-28 14:38:08 +0300
commit46cd36f00995b23dc3184316fa46c2fcfefa6619 (patch)
tree7a6fd2660f0ecf5bc116f57d3587e4eeefadd431 /scene/resources
parentf030b0c83df14192384290d82ef77bc507d267aa (diff)
Fix auto-connection from output node to input (VisualShaders)
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/visual_shader.cpp8
-rw-r--r--scene/resources/visual_shader.h4
2 files changed, 12 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 774c1a5c33..54bc7382db 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2533,6 +2533,14 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const {
return props;
}
+void VisualShaderNodeInput::set_shader_type(VisualShader::Type p_shader_type) {
+ shader_type = p_shader_type;
+}
+
+void VisualShaderNodeInput::set_shader_mode(Shader::Mode p_shader_mode) {
+ shader_mode = p_shader_mode;
+}
+
void VisualShaderNodeInput::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name);
ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 53b165fe0f..454012b7ed 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -350,6 +350,10 @@ class VisualShaderNodeInput : public VisualShaderNode {
String input_name = "[None]";
+public:
+ void set_shader_type(VisualShader::Type p_shader_type);
+ void set_shader_mode(Shader::Mode p_shader_mode);
+
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const override;