diff options
author | Pawel Lampe <pawel.lampe@gmail.com> | 2022-01-28 22:35:05 +0100 |
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committer | Pawel Lampe <pawel.lampe@gmail.com> | 2022-01-28 22:35:05 +0100 |
commit | 450e29a569b31539cbabd3221f998d2d51bf51ec (patch) | |
tree | 26d6c6f751a1c502e1196b363965c67b6f5327b8 /scene/resources | |
parent | b9a2569be6fcd1127454127d989b504334d2dac8 (diff) |
Improve Navigation2D default settings, see #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/world_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c937d988d2..9d8e0f7547 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -83,8 +83,8 @@ World2D::World2D() { // Create and configure the navigation_map to be more friendly with pixels than meters. navigation_map = NavigationServer2D::get_singleton()->map_create(); NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); } World2D::~World2D() { |