diff options
author | Chaosus <chaosus89@gmail.com> | 2018-07-15 17:28:06 +0300 |
---|---|---|
committer | Chaosus <chaosus89@gmail.com> | 2018-07-15 17:28:06 +0300 |
commit | 3af81427a169c560392f2143d80f6ef8684eb5c1 (patch) | |
tree | 893b478ab28c8fbb91831a4140ac7ae09c675b9e /scene/resources | |
parent | f6ce73f7245fe9cc06d942ac4c8cec44a7252c5c (diff) |
Several name fixes for visual shader
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 112 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 24 |
2 files changed, 68 insertions, 68 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 90af312870..e850aaa44c 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -183,7 +183,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { ////////////// Transform String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform4x3"; + return "Transform"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { @@ -681,7 +681,7 @@ VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() { ////////////// Vector Op String VisualShaderNodeVectorOp::get_caption() const { - return "VecOp"; + return "VectorOp"; } int VisualShaderNodeVectorOp::get_input_port_count() const { @@ -905,7 +905,7 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() { ////////////// Transform Mult String VisualShaderNodeTransformMult::get_caption() const { - return "TransMult"; + return "TransformMult"; } int VisualShaderNodeTransformMult::get_input_port_count() const { @@ -971,7 +971,7 @@ VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { ////////////// TransformVec Mult String VisualShaderNodeTransformVecMult::get_caption() const { - return "TransVecMult"; + return "TransformVectorMult"; } int VisualShaderNodeTransformVecMult::get_input_port_count() const { @@ -1150,7 +1150,7 @@ VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() { ////////////// Vector Func String VisualShaderNodeVectorFunc::get_caption() const { - return "VecFunc"; + return "VectorFunc"; } int VisualShaderNodeVectorFunc::get_input_port_count() const { @@ -1251,7 +1251,7 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { - return "DotProd"; + return "DotProduct"; } int VisualShaderNodeDotProduct::get_input_port_count() const { @@ -1286,7 +1286,7 @@ VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() { ////////////// Vector Len String VisualShaderNodeVectorLen::get_caption() const { - return "VecLen"; + return "VectorLen"; } int VisualShaderNodeVectorLen::get_input_port_count() const { @@ -1362,7 +1362,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { ////////////// Vector Interp String VisualShaderNodeVectorInterp::get_caption() const { - return "VecInterp"; + return "VectorInterp"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { @@ -1401,18 +1401,18 @@ VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { set_input_port_default_value(2, Vector3()); } -////////////// Vector Construct -String VisualShaderNodeVectorConstruct::get_caption() const { - return "VecConstr"; +////////////// Vector Compose +String VisualShaderNodeVectorCompose::get_caption() const { + return "VectorCompose"; } -int VisualShaderNodeVectorConstruct::get_input_port_count() const { +int VisualShaderNodeVectorCompose::get_input_port_count() const { return 3; } -VisualShaderNodeVectorConstruct::PortType VisualShaderNodeVectorConstruct::get_input_port_type(int p_port) const { +VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeVectorConstruct::get_input_port_name(int p_port) const { +String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; } else if (p_port == 1) { @@ -1422,40 +1422,40 @@ String VisualShaderNodeVectorConstruct::get_input_port_name(int p_port) const { } } -int VisualShaderNodeVectorConstruct::get_output_port_count() const { +int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } -VisualShaderNodeVectorConstruct::PortType VisualShaderNodeVectorConstruct::get_output_port_type(int p_port) const { +VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } -String VisualShaderNodeVectorConstruct::get_output_port_name(int p_port) const { +String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } -String VisualShaderNodeVectorConstruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { +String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; } -VisualShaderNodeVectorConstruct::VisualShaderNodeVectorConstruct() { +VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); } -////////////// Transform Construct +////////////// Transform Compose -String VisualShaderNodeTransformConstruct::get_caption() const { - return "TransConstr"; +String VisualShaderNodeTransformCompose::get_caption() const { + return "TransformCompose"; } -int VisualShaderNodeTransformConstruct::get_input_port_count() const { +int VisualShaderNodeTransformCompose::get_input_port_count() const { return 4; } -VisualShaderNodeTransformConstruct::PortType VisualShaderNodeTransformConstruct::get_input_port_type(int p_port) const { +VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } -String VisualShaderNodeTransformConstruct::get_input_port_name(int p_port) const { +String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; } else if (p_port == 1) { @@ -1467,21 +1467,21 @@ String VisualShaderNodeTransformConstruct::get_input_port_name(int p_port) const } } -int VisualShaderNodeTransformConstruct::get_output_port_count() const { +int VisualShaderNodeTransformCompose::get_output_port_count() const { return 1; } -VisualShaderNodeTransformConstruct::PortType VisualShaderNodeTransformConstruct::get_output_port_type(int p_port) const { +VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformConstruct::get_output_port_name(int p_port) const { +String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { return "xform"; } -String VisualShaderNodeTransformConstruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { +String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n"; } -VisualShaderNodeTransformConstruct::VisualShaderNodeTransformConstruct() { +VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() { set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); @@ -1489,28 +1489,28 @@ VisualShaderNodeTransformConstruct::VisualShaderNodeTransformConstruct() { set_input_port_default_value(3, Vector3()); } -////////////// Vector Destruct -String VisualShaderNodeVectorDestruct::get_caption() const { - return "VecDestr"; +////////////// Vector Decompose +String VisualShaderNodeVectorDecompose::get_caption() const { + return "VectorDecompose"; } -int VisualShaderNodeVectorDestruct::get_input_port_count() const { +int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeVectorDestruct::PortType VisualShaderNodeVectorDestruct::get_input_port_type(int p_port) const { +VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } -String VisualShaderNodeVectorDestruct::get_input_port_name(int p_port) const { +String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } -int VisualShaderNodeVectorDestruct::get_output_port_count() const { +int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 3; } -VisualShaderNodeVectorDestruct::PortType VisualShaderNodeVectorDestruct::get_output_port_type(int p_port) const { +VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } -String VisualShaderNodeVectorDestruct::get_output_port_name(int p_port) const { +String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; } else if (p_port == 1) { @@ -1520,7 +1520,7 @@ String VisualShaderNodeVectorDestruct::get_output_port_name(int p_port) const { } } -String VisualShaderNodeVectorDestruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { +String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { String code; code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; @@ -1528,33 +1528,33 @@ String VisualShaderNodeVectorDestruct::generate_code(Shader::Mode p_mode, Visual return code; } -VisualShaderNodeVectorDestruct::VisualShaderNodeVectorDestruct() { +VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { set_input_port_default_value(0, Vector3()); } -////////////// Transform Destruct +////////////// Transform Decompose -String VisualShaderNodeTransformDestruct::get_caption() const { - return "TransDestr"; +String VisualShaderNodeTransformDecompose::get_caption() const { + return "TransformDecompose"; } -int VisualShaderNodeTransformDestruct::get_input_port_count() const { +int VisualShaderNodeTransformDecompose::get_input_port_count() const { return 1; } -VisualShaderNodeTransformDestruct::PortType VisualShaderNodeTransformDestruct::get_input_port_type(int p_port) const { +VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformDestruct::get_input_port_name(int p_port) const { +String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { return "xform"; } -int VisualShaderNodeTransformDestruct::get_output_port_count() const { +int VisualShaderNodeTransformDecompose::get_output_port_count() const { return 4; } -VisualShaderNodeTransformDestruct::PortType VisualShaderNodeTransformDestruct::get_output_port_type(int p_port) const { +VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } -String VisualShaderNodeTransformDestruct::get_output_port_name(int p_port) const { +String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; } else if (p_port == 1) { @@ -1566,7 +1566,7 @@ String VisualShaderNodeTransformDestruct::get_output_port_name(int p_port) const } } -String VisualShaderNodeTransformDestruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { +String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const { String code; code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n"; code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n"; @@ -1575,7 +1575,7 @@ String VisualShaderNodeTransformDestruct::generate_code(Shader::Mode p_mode, Vis return code; } -VisualShaderNodeTransformDestruct::VisualShaderNodeTransformDestruct() { +VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { set_input_port_default_value(0, Transform()); } @@ -1658,7 +1658,7 @@ VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { ////////////// Vector Uniform String VisualShaderNodeVec3Uniform::get_caption() const { - return "VecUniform"; + return "VectorUniform"; } int VisualShaderNodeVec3Uniform::get_input_port_count() const { @@ -1694,7 +1694,7 @@ VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { ////////////// Transform Uniform String VisualShaderNodeTransformUniform::get_caption() const { - return "TransUniform"; + return "TransformUniform"; } int VisualShaderNodeTransformUniform::get_input_port_count() const { @@ -1730,7 +1730,7 @@ VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { ////////////// Texture Uniform String VisualShaderNodeTextureUniform::get_caption() const { - return "TexUniform"; + return "TextureUniform"; } int VisualShaderNodeTextureUniform::get_input_port_count() const { @@ -1848,7 +1848,7 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { ////////////// CubeMap Uniform String VisualShaderNodeCubeMapUniform::get_caption() const { - return "CubeMap"; + return "CubeMapUniform"; } int VisualShaderNodeCubeMapUniform::get_input_port_count() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index cf46ee3189..2ede36fbc8 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -621,8 +621,8 @@ public: /////////////////////////////////////// -class VisualShaderNodeVectorConstruct : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorConstruct, VisualShaderNode) +class VisualShaderNodeVectorCompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode) public: virtual String get_caption() const; @@ -637,13 +637,13 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeVectorConstruct(); + VisualShaderNodeVectorCompose(); }; /////////////////////////////////////// -class VisualShaderNodeTransformConstruct : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformConstruct, VisualShaderNode) +class VisualShaderNodeTransformCompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode) public: virtual String get_caption() const; @@ -658,13 +658,13 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeTransformConstruct(); + VisualShaderNodeTransformCompose(); }; /////////////////////////////////////// -class VisualShaderNodeVectorDestruct : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDestruct, VisualShaderNode) +class VisualShaderNodeVectorDecompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode) public: virtual String get_caption() const; @@ -679,13 +679,13 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeVectorDestruct(); + VisualShaderNodeVectorDecompose(); }; /////////////////////////////////////// -class VisualShaderNodeTransformDestruct : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformDestruct, VisualShaderNode) +class VisualShaderNodeTransformDecompose : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode) public: virtual String get_caption() const; @@ -700,7 +700,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - VisualShaderNodeTransformDestruct(); + VisualShaderNodeTransformDecompose(); }; /////////////////////////////////////// |