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authorGuilherme Felipe <guilhermefelipecgs@gmail.com>2018-12-07 22:00:54 -0200
committerGuilherme Felipe <guilhermefelipecgs@gmail.com>2018-12-07 23:51:49 -0200
commit33ca76e15dcb513a3d7d1dd25388c5f9c8e822f1 (patch)
tree26c1c1edaff6967f3c5dde3fc87c48ac12bfb99c /scene/resources
parent41d1dba35fc851258d5aabad819d09f6a43e324c (diff)
Fix AutoTile z-index not persisting correctly
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/tile_set.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 88dbc67e01..c2c2c0ff32 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -137,7 +137,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
int z_index;
while (p.size() > 0) {
val = p[0];
- if (val.z > 1) {
+ if (val.z != 0) {
v.x = val.x;
v.y = val.y;
z_index = (int)val.z;