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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-16 09:32:38 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-16 09:32:38 +0200 |
commit | 33069352890e24370a424b8397b27ca1210d7acc (patch) | |
tree | 1166b21dbbab17c1e877b9e438266e0aa360b7ea /scene/resources | |
parent | cb4ca328bf7b2073d73c51a9970f6590e95a24b1 (diff) | |
parent | cc6ca5f1ebd17432c9fb7b74ad3da171250d44e9 (diff) |
Merge pull request #39572 from Chaosus/fix_vs_4.0
Use path instead classname to prevent errors for exported visual shaders
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 77d4dee21e..8236f9a9e3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1268,7 +1268,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String class_name = vsnode->get_class_name(); if (class_name == "VisualShaderNodeCustom") { - class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); + class_name = vsnode->get_script_instance()->get_script()->get_path(); } if (!r_classes.has(class_name)) { global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); |