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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-13 19:46:14 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-17 16:49:02 +0100
commit2dc7b03a8220b58ade1956bc372506ed9375b4cf (patch)
tree6dfe46f48a1fcedb5d45f7a636dbd8d761979ede /scene/resources
parent99b46a2615905fa4b6af0cb78da3c8b1950d8b90 (diff)
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/environment.cpp22
-rw-r--r--scene/resources/environment.h13
2 files changed, 10 insertions, 25 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7e71ad8986..0afe040f33 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -496,13 +496,13 @@ bool Environment::is_sdfgi_enabled() const {
return sdfgi_enabled;
}
-void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
- ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
+void Environment::set_sdfgi_cascades(int p_cascades) {
+ ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
-Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+int Environment::get_sdfgi_cascades() const {
return sdfgi_cascades;
}
@@ -517,9 +517,7 @@ float Environment::get_sdfgi_min_cell_size() const {
void Environment::set_sdfgi_max_distance(float p_distance) {
p_distance /= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
p_distance *= 0.5; //halve for each cascade
}
sdfgi_min_cell_size = p_distance;
@@ -529,9 +527,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) {
float Environment::get_sdfgi_max_distance() const {
float md = sdfgi_min_cell_size;
md *= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
md *= 2.0;
}
return md;
@@ -612,7 +608,7 @@ void Environment::_update_sdfgi() {
RS::get_singleton()->environment_set_sdfgi(
environment,
sdfgi_enabled,
- RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_cascades,
sdfgi_min_cell_size,
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
sdfgi_use_occlusion,
@@ -1303,7 +1299,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
@@ -1480,10 +1476,6 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 98e755c336..3f05315013 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -70,12 +70,6 @@ public:
TONE_MAPPER_ACES,
};
- enum SDFGICascades {
- SDFGI_CASCADES_4,
- SDFGI_CASCADES_6,
- SDFGI_CASCADES_8,
- };
-
enum SDFGIYScale {
SDFGI_Y_SCALE_DISABLED,
SDFGI_Y_SCALE_75_PERCENT,
@@ -153,7 +147,7 @@ private:
// SDFGI
bool sdfgi_enabled = false;
- SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
+ int sdfgi_cascades = 6;
float sdfgi_min_cell_size = 0.2;
SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
bool sdfgi_use_occlusion = false;
@@ -320,8 +314,8 @@ public:
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
bool is_sdfgi_enabled() const;
- void set_sdfgi_cascades(SDFGICascades p_cascades);
- SDFGICascades get_sdfgi_cascades() const;
+ void set_sdfgi_cascades(int p_cascades);
+ int get_sdfgi_cascades() const;
void set_sdfgi_min_cell_size(float p_size);
float get_sdfgi_min_cell_size() const;
void set_sdfgi_max_distance(float p_distance);
@@ -433,7 +427,6 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)