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authorJuan Linietsky <reduzio@gmail.com>2017-06-17 11:03:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-17 11:03:48 -0300
commit2da3f48e5a3025ca985a0a7305c0c7ffa9ac1f17 (patch)
treeb9a871882410af65015526c1560cfea6ca01e528 /scene/resources
parent9757fc354cc4c1052f7023b2d1613a5333cc0cd2 (diff)
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/material.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a6927f13b9..ce88325539 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1370,8 +1370,6 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(BILLBOARD_ENABLED);
BIND_CONSTANT(BILLBOARD_FIXED_Y);
BIND_CONSTANT(BILLBOARD_PARTICLES);
-
-
}
SpatialMaterial::SpatialMaterial()