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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-17 11:03:48 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-17 11:03:48 -0300 |
commit | 2da3f48e5a3025ca985a0a7305c0c7ffa9ac1f17 (patch) | |
tree | b9a871882410af65015526c1560cfea6ca01e528 /scene/resources | |
parent | 9757fc354cc4c1052f7023b2d1613a5333cc0cd2 (diff) |
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a6927f13b9..ce88325539 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1370,8 +1370,6 @@ void SpatialMaterial::_bind_methods() { BIND_CONSTANT(BILLBOARD_ENABLED); BIND_CONSTANT(BILLBOARD_FIXED_Y); BIND_CONSTANT(BILLBOARD_PARTICLES); - - } SpatialMaterial::SpatialMaterial() |