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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-04 17:19:35 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-04 17:19:35 +0100 |
commit | 2ba66c1457850fa0eb6e1c8d144e311d2b59619a (patch) | |
tree | 56948448bed54f75ef4bee8e7a50faea464a68c8 /scene/resources | |
parent | a405a249a60fc6b88b0c2880d85dc6dc9c1d3e10 (diff) | |
parent | f20999f6feba2af6ae7d246c40fcfc5404bdd429 (diff) |
Merge pull request #45672 from reduz/barrier-optimization
Rewrote how barriers work for faster rendering
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/sky_material.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index ee6a26bc65..b2efecb1cb 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -597,5 +597,4 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { PhysicalSkyMaterial::~PhysicalSkyMaterial() { RS::get_singleton()->free(shader); - RS::get_singleton()->material_set_shader(_get_material(), RID()); } |