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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-28 01:39:28 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-21 08:43:36 +0100
commit28af8707505a6bd33a83a3fbaa88bac88d9c414b (patch)
tree6d6022c854f04caf73271a4d36ad5bc40782f08c /scene/resources
parentdce1602edacd8ad96a70f29e4f524d7b7c231e3f (diff)
Code simplifications found by cppcheck
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/animation.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index e3c12b7e52..da73a479ce 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2464,7 +2464,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
ERR_FAIL_COND_V(idx == -2, T());
- bool result = true;
int next = 0;
real_t c = 0.0;
// prepare for all cases of interpolation
@@ -2596,10 +2595,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
}
if (p_ok) {
- *p_ok = result;
- }
- if (!result) {
- return T();
+ *p_ok = true;
}
real_t tr = p_keys[idx].transition;