diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-26 02:33:37 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-26 02:39:36 +0100 |
commit | 1d9bc35496e591205a3f8a0a43e80b2803964708 (patch) | |
tree | 5091e48b444de50ac13a2614abf93bede82d634b /scene/resources | |
parent | 0393057e36e486b2944e6166e6572327944b2fa7 (diff) |
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/style_box.cpp | 50 | ||||
-rw-r--r-- | scene/resources/style_box.h | 4 |
2 files changed, 38 insertions, 16 deletions
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 5afd424e03..ae8cfdb877 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -424,6 +424,15 @@ bool StyleBoxFlat::is_draw_center_enabled() const { return draw_center; } +void StyleBoxFlat::set_skew(Vector2 p_skew) { + skew = p_skew; + emit_changed(); +} + +Vector2 StyleBoxFlat::get_skew() const { + return skew; +} + void StyleBoxFlat::set_shadow_color(const Color &p_color) { shadow_color = p_color; emit_changed(); @@ -509,7 +518,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re } inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4], - const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { + const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; @@ -553,9 +562,12 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color color = outer_color; corner_point = outer_points[corner_index]; } - real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; - real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; - verts.push_back(Vector2(x, y)); + + const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; + const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; + const float x_skew = -skew.x * (y - ring_rect.get_center().y); + const float y_skew = -skew.y * (x - ring_rect.get_center().x); + verts.push_back(Vector2(x + x_skew, y + y_skew)); colors.push_back(color); } } @@ -633,10 +645,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { return; } - bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); - bool aa_on = rounded_corners && anti_aliased; + const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); + // Only enable antialiasing if it is actually needed. This improve performances + // and maximizes sharpness for non-skewed StyleBoxes with sharp corners. + const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased; - bool blend_on = blend_border && draw_border; + const bool blend_on = blend_border && draw_border; Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); Color border_color_blend = (draw_center ? bg_color : border_color_alpha); @@ -683,24 +697,24 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, - shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail); + shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew); if (draw_center) { draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, - shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, true); + shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true); } } // Create border (no AA). if (draw_border && !aa_on) { draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - border_style_rect, infill_rect, border_color_inner, border_color, corner_detail); + border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew); } // Create infill (no AA). if (draw_center && (!aa_on || blend_on || !draw_border)) { draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - infill_rect, infill_rect, bg_color, bg_color, corner_detail, true); + infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true); } if (aa_on) { @@ -732,7 +746,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]); // Create infill within AA border. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, true); + infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, skew, true); } if (!blend_on || !draw_border) { @@ -743,7 +757,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { // Create infill fake AA gradient. draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail); + infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail, skew); } } @@ -757,17 +771,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { // Create border. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail); + border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail, skew); if (!blend_on) { // Create inner border fake AA gradient. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail); + infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail, skew); } // Create outer border fake AA gradient. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail); + style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail, skew); } } @@ -825,6 +839,9 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center); ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled); + ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew); + ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew); + ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color); ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color); @@ -846,6 +863,7 @@ void StyleBoxFlat::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew"); ADD_GROUP("Border Width", "border_width_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_LEFT); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 4c41f42293..358f7ca596 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -149,6 +149,7 @@ class StyleBoxFlat : public StyleBox { bool draw_center = true; bool blend_border = false; + Vector2 skew; bool anti_aliased = true; int corner_detail = 8; @@ -194,6 +195,9 @@ public: void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; + void set_skew(Vector2 p_skew); + Vector2 get_skew() const; + void set_shadow_color(const Color &p_color); Color get_shadow_color() const; |