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authorMarkus Törnqvist <mjt@nysv.org>2018-04-11 16:08:56 +0300
committerMarkus Törnqvist <mjt@fadgames.com>2018-04-12 15:09:48 +0300
commit1c6ea572ca818562fba51a01e08345d3657142c9 (patch)
treeae93226e095fa076dd6f1938f125d1f27e7b4cc2 /scene/resources
parent23fc8ca223acb7a2150a57280a3ddf9abac575e3 (diff)
Implement font shadows for RichTextLabel
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/default_theme/default_theme.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ea70797530..2e652a00f9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -818,6 +818,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
+ theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0));
+
+ theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale);
+ theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
+ theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
+
theme->set_constant("line_separation", "RichTextLabel", 1 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);