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author | Tecelli Akıntuğ <tecelli.e.a@gmail.com> | 2021-05-26 12:49:53 +0300 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-16 22:34:10 +0100 |
commit | 1ba05b4b3ac2014894c0de6d6c70253451b88a5f (patch) | |
tree | 8115b6baa9952171e9248bfa6b38760e831a8262 /scene/resources | |
parent | 15a97a2e8462ff76fe2eb44094f61320065b7dc8 (diff) |
Fix AnimatedTexture inconsistency when setting frame
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/texture.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 7e3156d2ff..085becb033 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2704,6 +2704,7 @@ void AnimatedTexture::set_current_frame(int p_frame) { RWLockWrite r(rw_lock); current_frame = p_frame; + time = 0; } int AnimatedTexture::get_current_frame() const { |