diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-27 09:18:37 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-27 11:35:53 +0300 |
commit | 167f033782e2a1a731ce2aa4f4ce856615db6ed4 (patch) | |
tree | 4df8d723146147b3a83c0d89ce9b404023b437e0 /scene/resources | |
parent | 0a7942f4bb61cba8f02f2cbe0ec83b95eefa6726 (diff) |
Optimize code generation for fresnel node in visual shaders
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 23 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 17 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 1 |
4 files changed, 44 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 792e1ac2d7..0b8e435c19 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -74,6 +74,21 @@ void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { connected_output_ports[p_port] = p_connected; } +bool VisualShaderNode::is_input_port_connected(int p_port) const { + if (connected_input_ports.has(p_port)) { + return connected_input_ports[p_port]; + } + return false; +} + +void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) { + connected_input_ports[p_port] = p_connected; +} + +bool VisualShaderNode::is_generate_input_var(int p_port) const { + return true; +} + bool VisualShaderNode::is_code_generated() const { return true; } @@ -444,6 +459,7 @@ void VisualShader::remove_node(Type p_type, int p_id) { g->connections.erase(E); if (E->get().from_node == p_id) { g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); + g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); } } E = N; @@ -542,6 +558,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); } @@ -574,6 +591,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, g->connections.push_back(c); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); _queue_update(); return OK; @@ -588,6 +606,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por g->connections.erase(E); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); + g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); _queue_update(); return; } @@ -1210,6 +1229,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "int(" + src_var + ")"; } } else { + if (!vsnode->is_generate_input_var(i)) { + continue; + } + Variant defval = vsnode->get_input_port_default_value(i); if (defval.get_type() == Variant::FLOAT) { float val = defval; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index cad567d32f..6d3fda1744 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -182,6 +182,7 @@ class VisualShaderNode : public Resource { int port_preview; Map<int, Variant> default_input_values; + Map<int, bool> connected_input_ports; Map<int, bool> connected_output_ports; protected: @@ -225,6 +226,9 @@ public: bool is_output_port_connected(int p_port) const; void set_output_port_connected(int p_port, bool p_connected); + bool is_input_port_connected(int p_port) const; + void set_input_port_connected(int p_port, bool p_connected); + virtual bool is_generate_input_var(int p_port) const; virtual bool is_code_generated() const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 4cf382a933..0caa3cecd8 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -4457,6 +4457,13 @@ String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { return "result"; } +bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const { + if (p_port == 2) { + return false; + } + return true; +} + String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String normal; String view; @@ -4471,7 +4478,15 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: view = p_input_vars[1]; } - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + if (is_input_port_connected(2)) { + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + } else { + if (get_input_port_default_value(2)) { + return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + } else { + return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + } + } } String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index b82d5c65c9..6c6e7b7580 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1877,6 +1877,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_generate_input_var(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeFresnel(); |