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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-07 19:48:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-07 19:48:38 -0300 |
commit | 1659f82e7e178c5bd6ff2fe02b600669b427245e (patch) | |
tree | fdfef2347baa54a533bbee909c06b67b724953a0 /scene/resources | |
parent | 978769cdf1e0f73ff8cef2efd08e5aee538d6e01 (diff) |
-changed type of C component of vec interp, fixes #1144
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/shader_graph.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 4c81724841..20464704f3 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -28,7 +28,9 @@ /*************************************************************************/ #include "shader_graph.h" - +//todo +//-RGB ops +//-mostrar error de conexion Array ShaderGraph::_get_node_list(ShaderType p_type) const { @@ -1418,6 +1420,7 @@ ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderT if (nsi->type==p_type) { for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { + if (nsi->ins[i]==SLOT_MAX) break; if (i==p_idx) |