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authorJonathan Nicholl <jonathantnicholl@gmail.com>2022-09-01 20:32:33 -0400
committerJonathan Nicholl <jonathantnicholl@gmail.com>2022-09-02 00:29:50 -0400
commit15d057c5211270605d4344165930bba9c5d7e2aa (patch)
tree04856ee92b23c5ea34cc39d708881796ca4cad8c /scene/resources
parentc6fd311da0d0052bb11237662ec528f9fab1b7dd (diff)
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/style_box.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index ff5210f1b3..4b151eed12 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
// Only enable antialiasing if it is actually needed. This improve performances
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
- const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased;
+ const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
const bool blend_on = blend_border && draw_border;