diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-28 20:46:31 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-28 20:46:31 +0200 |
commit | 14d021287bced6a7f5ab9db24936bd07b4cfdfd0 (patch) | |
tree | d56647d7c1a68b282074afbab8ccf4bf890718c2 /scene/resources | |
parent | 8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab (diff) | |
parent | ca7d572908c58c587214b8f65bdd4078d0185ab2 (diff) |
Merge pull request #63049 from Faless/mp/4.x_as_module
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/scene_replication_config.cpp | 205 | ||||
-rw-r--r-- | scene/resources/scene_replication_config.h | 91 |
2 files changed, 0 insertions, 296 deletions
diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp deleted file mode 100644 index 6789f9f7d5..0000000000 --- a/scene/resources/scene_replication_config.cpp +++ /dev/null @@ -1,205 +0,0 @@ -/*************************************************************************/ -/* scene_replication_config.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene_replication_config.h" - -#include "core/multiplayer/multiplayer_api.h" -#include "scene/main/node.h" - -bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - - if (name.begins_with("properties/")) { - int idx = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); - - if (properties.size() == idx && what == "path") { - ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false); - NodePath path = p_value; - ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false); - add_property(path); - return true; - } - ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); - ERR_FAIL_INDEX_V(idx, properties.size(), false); - ReplicationProperty &prop = properties[idx]; - if (what == "sync") { - prop.sync = p_value; - if (prop.sync) { - sync_props.push_back(prop.name); - } else { - sync_props.erase(prop.name); - } - return true; - } else if (what == "spawn") { - prop.spawn = p_value; - if (prop.spawn) { - spawn_props.push_back(prop.name); - } else { - spawn_props.erase(prop.name); - } - return true; - } - } - return false; -} - -bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - - if (name.begins_with("properties/")) { - int idx = name.get_slicec('/', 1).to_int(); - String what = name.get_slicec('/', 2); - ERR_FAIL_INDEX_V(idx, properties.size(), false); - const ReplicationProperty &prop = properties[idx]; - if (what == "path") { - r_ret = prop.name; - return true; - } else if (what == "sync") { - r_ret = prop.sync; - return true; - } else if (what == "spawn") { - r_ret = prop.spawn; - return true; - } - } - return false; -} - -void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const { - for (int i = 0; i < properties.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); - } -} - -TypedArray<NodePath> SceneReplicationConfig::get_properties() const { - TypedArray<NodePath> paths; - for (const ReplicationProperty &prop : properties) { - paths.push_back(prop.name); - } - return paths; -} - -void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { - ERR_FAIL_COND(properties.find(p_path)); - - if (p_index < 0 || p_index == properties.size()) { - properties.push_back(ReplicationProperty(p_path)); - return; - } - - ERR_FAIL_INDEX(p_index, properties.size()); - - List<ReplicationProperty>::Element *I = properties.front(); - int c = 0; - while (c < p_index) { - I = I->next(); - c++; - } - properties.insert_before(I, ReplicationProperty(p_path)); -} - -void SceneReplicationConfig::remove_property(const NodePath &p_path) { - properties.erase(p_path); -} - -bool SceneReplicationConfig::has_property(const NodePath &p_path) const { - for (int i = 0; i < properties.size(); i++) { - if (properties[i].name == p_path) { - return true; - } - } - return false; -} - -int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { - for (int i = 0; i < properties.size(); i++) { - if (properties[i].name == p_path) { - return i; - } - } - ERR_FAIL_V(-1); -} - -bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) { - List<ReplicationProperty>::Element *E = properties.find(p_path); - ERR_FAIL_COND_V(!E, false); - return E->get().spawn; -} - -void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) { - List<ReplicationProperty>::Element *E = properties.find(p_path); - ERR_FAIL_COND(!E); - if (E->get().spawn == p_enabled) { - return; - } - E->get().spawn = p_enabled; - spawn_props.clear(); - for (const ReplicationProperty &prop : properties) { - if (prop.spawn) { - spawn_props.push_back(p_path); - } - } -} - -bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) { - List<ReplicationProperty>::Element *E = properties.find(p_path); - ERR_FAIL_COND_V(!E, false); - return E->get().sync; -} - -void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) { - List<ReplicationProperty>::Element *E = properties.find(p_path); - ERR_FAIL_COND(!E); - if (E->get().sync == p_enabled) { - return; - } - E->get().sync = p_enabled; - sync_props.clear(); - for (const ReplicationProperty &prop : properties) { - if (prop.sync) { - sync_props.push_back(p_path); - } - } -} - -void SceneReplicationConfig::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties); - ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property); - ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property); - ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index); - ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); - ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn); - ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync); - ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync); -} diff --git a/scene/resources/scene_replication_config.h b/scene/resources/scene_replication_config.h deleted file mode 100644 index ab3658d2a7..0000000000 --- a/scene/resources/scene_replication_config.h +++ /dev/null @@ -1,91 +0,0 @@ -/*************************************************************************/ -/* scene_replication_config.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_REPLICATION_CONFIG_H -#define SCENE_REPLICATION_CONFIG_H - -#include "core/io/resource.h" - -#include "core/variant/typed_array.h" - -class SceneReplicationConfig : public Resource { - GDCLASS(SceneReplicationConfig, Resource); - OBJ_SAVE_TYPE(SceneReplicationConfig); - RES_BASE_EXTENSION("repl"); - -private: - struct ReplicationProperty { - NodePath name; - bool spawn = true; - bool sync = true; - - bool operator==(const ReplicationProperty &p_to) { - return name == p_to.name; - } - - ReplicationProperty() {} - - ReplicationProperty(const NodePath &p_name) { - name = p_name; - } - }; - - List<ReplicationProperty> properties; - List<NodePath> spawn_props; - List<NodePath> sync_props; - -protected: - static void _bind_methods(); - - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - TypedArray<NodePath> get_properties() const; - - void add_property(const NodePath &p_path, int p_index = -1); - void remove_property(const NodePath &p_path); - bool has_property(const NodePath &p_path) const; - - int property_get_index(const NodePath &p_path) const; - bool property_get_spawn(const NodePath &p_path); - void property_set_spawn(const NodePath &p_path, bool p_enabled); - - bool property_get_sync(const NodePath &p_path); - void property_set_sync(const NodePath &p_path, bool p_enabled); - - const List<NodePath> &get_spawn_properties() { return spawn_props; } - const List<NodePath> &get_sync_properties() { return sync_props; } - - SceneReplicationConfig() {} -}; - -#endif // SCENE_REPLICATION_CONFIG_H |