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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-08-18 15:02:05 +0200
committerGitHub <noreply@github.com>2018-08-18 15:02:05 +0200
commit0fbc5b3bbf0017153969af328072c3dc969069f5 (patch)
tree281705359dc8ead8c140bfcfe34ee2198d0dca29 /scene/resources
parent487073d4c098268e9a5fdc221e62da84df7c8c79 (diff)
parent17b2d808decf8a76dc28e4b202df87112c4fcba4 (diff)
Merge pull request #21085 from akien-mga/physical_material_ext
Change PhysicsMaterial extension to phymat
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/physics_material.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index dfe48d94cf..c69e44a7da 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -37,7 +37,7 @@ class PhysicsMaterial : public Resource {
GDCLASS(PhysicsMaterial, Resource);
OBJ_SAVE_TYPE(PhysicsMaterial);
- RES_BASE_EXTENSION("PhyMat");
+ RES_BASE_EXTENSION("phymat");
real_t friction;
bool rough;