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author | reduz <juan@okamstudio.com> | 2016-12-24 16:23:30 -0300 |
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committer | reduz <juan@okamstudio.com> | 2016-12-24 16:23:30 -0300 |
commit | 0d4abf2aa3a336a8a04c83f0576c6b42783ba6e9 (patch) | |
tree | ddbbc1aa82a80ccfe7e35a34f34a06cfa1dbb22e /scene/resources | |
parent | 3adb42e217d29033e0637ae334790aa1d742d194 (diff) |
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/mesh.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ec33bb53d9..c454301e02 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -775,8 +775,10 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { DVector<int> indices = a[ARRAY_INDEX]; DVector<int>::Read ir = indices.read(); - for(int i=0;i<ic;i++) - facesw[widx++]=vr[ ir[i] ]; + for(int i=0;i<ic;i++) { + int index = ir[i]; + facesw[widx++]=vr[ index ]; + } } else { |