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author | Hearto Lazor <heartolazor@gmail.com> | 2016-04-15 00:13:17 -0300 |
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committer | Hearto Lazor <heartolazor@gmail.com> | 2016-04-15 00:13:17 -0300 |
commit | 08b93da28aaa3cef006ce6cb13c4e5f7f8d8b5d2 (patch) | |
tree | b8b52cfeed4847085a2750bca7912e254054425a /scene/resources | |
parent | c0576c64da3fb03f63922fa572897b1a80e606e4 (diff) |
Fixed curve baking, now always start at origin point
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/curve.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 7dec4029fc..516156c315 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -543,7 +543,8 @@ void Curve2D::_bake() const { Vector2 pos=points[0].pos; List<Vector2> pointlist; - + pointlist.push_back(pos); //start always from origin + for(int i=0;i<points.size()-1;i++) { float step = 0.1; // at least 10 substeps ought to be enough? |