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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-30 11:48:43 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-31 18:14:32 -0700
commit83baecdff01894df55171ace7aa9e50b3001cc73 (patch)
tree4dda59cbf399b4c05a58f8cceabe23d010d63d68 /scene/resources/world_margin_shape_2d.h
parent036b7a09851fb0bfe97f1c5086ef99b1cfb87d2f (diff)
Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
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