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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-24 00:34:53 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-04 19:39:27 +0200
commit1be1b15a57eb74d3c8d56683e6a221fd4712915c (patch)
treee6a6b137c4af59f60ddf1baf993aed48414741ec /scene/resources/world_boundary_shape_3d.cpp
parent1371a97acfb9263aaca7fa8642e95ba68534fa19 (diff)
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed when building Godot. On the other hand, you don't always have Node.js + npm installed (and you may not want to spend time running `npm install`). Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
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