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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-09-15 16:02:40 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-15 16:02:40 -0700 |
commit | 1852afb6b0c8a87cda32a1d830d474b5c6094bf1 (patch) | |
tree | bc17be321ae2678deb5b9a0d2f7bec405098313e /scene/resources/world_boundary_shape_3d.cpp | |
parent | a1a8afafd4de2706710aa6e5876c1aed7431fe43 (diff) | |
parent | bb75aec8bcd52b37ec206e16c6b6b0237c7ba3fe (diff) |
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
Diffstat (limited to 'scene/resources/world_boundary_shape_3d.cpp')
-rw-r--r-- | scene/resources/world_boundary_shape_3d.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp new file mode 100644 index 0000000000..8cde537164 --- /dev/null +++ b/scene/resources/world_boundary_shape_3d.cpp @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* world_boundary_shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "world_boundary_shape_3d.h" + +#include "servers/physics_server_3d.h" + +Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { + Plane p = get_plane(); + Vector<Vector3> points; + + Vector3 n1 = p.get_any_perpendicular_normal(); + Vector3 n2 = p.normal.cross(n1).normalized(); + + Vector3 pface[4] = { + p.normal * p.d + n1 * 10.0 + n2 * 10.0, + p.normal * p.d + n1 * 10.0 + n2 * -10.0, + p.normal * p.d + n1 * -10.0 + n2 * -10.0, + p.normal * p.d + n1 * -10.0 + n2 * 10.0, + }; + + points.push_back(pface[0]); + points.push_back(pface[1]); + points.push_back(pface[1]); + points.push_back(pface[2]); + points.push_back(pface[2]); + points.push_back(pface[3]); + points.push_back(pface[3]); + points.push_back(pface[0]); + points.push_back(p.normal * p.d); + points.push_back(p.normal * p.d + p.normal * 3); + + return points; +} + +void WorldBoundaryShape3D::_update_shape() { + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane); + Shape3D::_update_shape(); +} + +void WorldBoundaryShape3D::set_plane(const Plane &p_plane) { + plane = p_plane; + _update_shape(); + notify_change_to_owners(); +} + +const Plane &WorldBoundaryShape3D::get_plane() const { + return plane; +} + +void WorldBoundaryShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldBoundaryShape3D::set_plane); + ClassDB::bind_method(D_METHOD("get_plane"), &WorldBoundaryShape3D::get_plane); + + ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); +} + +WorldBoundaryShape3D::WorldBoundaryShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY)) { + set_plane(Plane(0, 1, 0, 0)); +} |