diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-17 00:05:13 +0100 |
---|---|---|
committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-17 00:12:45 +0100 |
commit | be4448bd1fa8c75f95d8583a3f1a7d1cf6159bc2 (patch) | |
tree | d80a3df8c98b738bbdb54bb7d75cf894a25bb17e /scene/resources/world_2d.cpp | |
parent | 83291eab3ae8940cc9da159774a1da6575196c89 (diff) |
Use a more naive RNG for the lightmapper
This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:
https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz
AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene
pcg32
256/256/high 00:10:13
256/256/medium 00:02:50
256/256/low 00:01:11
xorshift
256/256/high 00:09:32
256/256/medium 00:02:34
256/256/low 00:01:05
Diffstat (limited to 'scene/resources/world_2d.cpp')
0 files changed, 0 insertions, 0 deletions