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authorYuri Roubinsky <chaosus89@gmail.com>2021-11-12 18:23:45 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-11-12 18:23:45 +0300
commitd0fbc467a674344a26963151945d40ab19c0e1af (patch)
tree4a0c7979ee194a8e08bdd94ca1afa731b4b0e8fe /scene/resources/visual_shader_particle_nodes.cpp
parent57ae154e864befec34c286cab8f3303d17b55912 (diff)
Fix editor crash due incorrect setup of default texture in visual shader
Diffstat (limited to 'scene/resources/visual_shader_particle_nodes.cpp')
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index c8f6e9182f..7dd4eed15b 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -351,11 +351,11 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp_vx;
dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
- dtp_vx.params[0] = position_texture;
+ dtp_vx.params.push_back(position_texture);
VisualShader::DefaultTextureParam dtp_nm;
dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
- dtp_nm.params[0] = normal_texture;
+ dtp_nm.params.push_back(normal_texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp_vx);