diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-01 12:43:06 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-01 12:43:53 +0200 |
commit | fab3d136e0c1f3a3ba2a98dbc1f8cc1568858eee (patch) | |
tree | d309d54d16b4591e7d8ded1fafe754d07d3d87b7 /scene/resources/visual_shader_nodes.h | |
parent | 7ee419f8d97657df558cd9e0eab4671a36f3c21f (diff) |
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.
Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
0 files changed, 0 insertions, 0 deletions