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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-10 17:37:19 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-06 10:20:16 -0700 |
commit | 82ea2a7045e336bf4ce17358e2057558f89c3ac0 (patch) | |
tree | 3a1d5096b27926ffb19169f96558e75ee448ed85 /scene/resources/visual_shader_nodes.h | |
parent | e1ae2708ee52f8a0b361ecffd8567f304fad7f76 (diff) |
Proper support for custom mass properties in 2D/3D physics bodies
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
0 files changed, 0 insertions, 0 deletions