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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-26 09:43:28 +0300
committerGitHub <noreply@github.com>2020-07-26 09:43:28 +0300
commit44c90e66d07f87ef5d0fb7c7f5e6a0b2a35c7e0c (patch)
tree6e76ebaee1207ed03ffee68f0e478bdc39627c8f /scene/resources/visual_shader_nodes.h
parent4f5615e423e1398bf575a9571f7795ed1f20e344 (diff)
parent5dfef9d8bc7e7c37cc20968220d2706d96555cc8 (diff)
Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node
Removes redundant code generation in VisualShaderNodeTextureUniform
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r--scene/resources/visual_shader_nodes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 13a132c60e..b82d5c65c9 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1715,6 +1715,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual bool is_code_generated() const override;
+
Vector<StringName> get_editable_properties() const override;
void set_texture_type(TextureType p_type);