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author | Chaosus <chaosus89@gmail.com> | 2019-07-12 12:14:34 +0300 |
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committer | Chaosus <chaosus89@gmail.com> | 2019-07-12 12:14:34 +0300 |
commit | 0727caadd1963db1930a5c8da3caa790029b89de (patch) | |
tree | 2f9a69965247270ace3c1ce61baeefb1c1afa84f /scene/resources/visual_shader_nodes.h | |
parent | dfe228a865890931c6da7b98b53b6f0fe2555d15 (diff) |
Added triplanar uniform texture node to visual shaders
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 235714f697..fb4bdc01ca 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1425,6 +1425,25 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) /////////////////////////////////////// +class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTextureUniformTriplanar(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubeMapUniform : public VisualShaderNode { GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode); |