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author | reduz <reduzio@gmail.com> | 2021-02-11 14:18:45 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-11 15:44:28 -0300 |
commit | f8d03b98e7eeeb726af4f653f1fde8b063cbad14 (patch) | |
tree | 69b180a08d668e49aceca16ff9067c70da00f0ea /scene/resources/visual_shader.h | |
parent | e5bb89cdd5e92fa6fdeff78aad08bf0cbfbcc692 (diff) |
Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 57732cc7e3..f3f3caf15e 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -126,6 +126,8 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + virtual void reset_state() override; + public: // internal methods void set_shader_type(Type p_type); Type get_shader_type() const; |