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authorreduz <reduzio@gmail.com>2021-02-11 14:18:45 -0300
committerreduz <reduzio@gmail.com>2021-02-11 15:44:28 -0300
commitf8d03b98e7eeeb726af4f653f1fde8b063cbad14 (patch)
tree69b180a08d668e49aceca16ff9067c70da00f0ea /scene/resources/visual_shader.h
parente5bb89cdd5e92fa6fdeff78aad08bf0cbfbcc692 (diff)
Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r--scene/resources/visual_shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 57732cc7e3..f3f3caf15e 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -126,6 +126,8 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void reset_state() override;
+
public: // internal methods
void set_shader_type(Type p_type);
Type get_shader_type() const;