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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-09 11:21:38 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-09 11:29:40 +0300 |
commit | ea49d8b9d53302baf0cde3aec0d13547f0669e84 (patch) | |
tree | 89bda694bbd4fcf9be9be083ade8594b5ad5d9a6 /scene/resources/visual_shader.h | |
parent | 9568bcf1662b0feeaaf6c67ff7d0d25072f7860d (diff) |
Improve performance of Undo:change node position in visual shader
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r-- | scene/resources/visual_shader.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 3f5266142a..d45029ec03 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -33,6 +33,7 @@ #include "core/string_builder.h" #include "scene/gui/control.h" +#include "scene/gui/graph_edit.h" #include "scene/resources/shader.h" class VisualShaderNodeUniform; @@ -69,10 +70,13 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; List<int> prev_connected_nodes; + GraphNode *graph_node; }; struct Graph { @@ -124,6 +128,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node); + void set_shader_type(Type p_type); + public: void set_version(const String &p_version); String get_version() const; |