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authorRémi Verschelde <rverschelde@gmail.com>2021-02-11 17:54:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-02-11 17:54:41 +0100
commit75910d1e9b37dc5647a9f8883c5a2268188a2423 (patch)
tree63514c71a14a0bcd47f4fe093df73a567f74b3c6 /scene/resources/visual_shader.h
parentb9863e157e3329d4a74f4c3c738ddd414cb28799 (diff)
SCons: Fix Godot detection in custom modules logic
`exec()` was not a good idea as it assumes a certain type of `version.py` file similar to Godot's own file, which is not always a reliable assumption (see https://github.com/godotengine/godot/pull/43057#issuecomment-777632900). Also restores Python 2 support for the 3.2 branch.
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