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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-02-11 17:54:35 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-02-11 17:54:41 +0100 |
commit | 75910d1e9b37dc5647a9f8883c5a2268188a2423 (patch) | |
tree | 63514c71a14a0bcd47f4fe093df73a567f74b3c6 /scene/resources/visual_shader.h | |
parent | b9863e157e3329d4a74f4c3c738ddd414cb28799 (diff) |
SCons: Fix Godot detection in custom modules logic
`exec()` was not a good idea as it assumes a certain type of `version.py` file
similar to Godot's own file, which is not always a reliable assumption (see
https://github.com/godotengine/godot/pull/43057#issuecomment-777632900).
Also restores Python 2 support for the 3.2 branch.
Diffstat (limited to 'scene/resources/visual_shader.h')
0 files changed, 0 insertions, 0 deletions