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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-07 12:31:38 +0200
committerGitHub <noreply@github.com>2020-09-07 12:31:38 +0200
commit365dbde25d00520ff3aeb37a37daba2cc3b161e2 (patch)
treef2c9dcb0f666e413b95cba0a79eb269ca7129254 /scene/resources/visual_shader.h
parent753b2bd01082ea6de89c58e73518326383441201 (diff)
parente2aca7e04734da91f511a61250f09ae967f20503 (diff)
Merge pull request #41843 from Chaosus/vs_fix_some_nodes
Fix some broken visual shader nodes
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r--scene/resources/visual_shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index c51f09ba36..8f22cb0a84 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -180,7 +180,7 @@ VARIANT_ENUM_CAST(VisualShader::Type)
class VisualShaderNode : public Resource {
GDCLASS(VisualShaderNode, Resource);
- int port_preview;
+ int port_preview = -1;
Map<int, Variant> default_input_values;
Map<int, bool> connected_input_ports;
@@ -188,7 +188,7 @@ class VisualShaderNode : public Resource {
int connected_output_count = 0;
protected:
- bool simple_decl = false;
+ bool simple_decl = true;
static void _bind_methods();
public: