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authorRémi Verschelde <rverschelde@gmail.com>2022-09-01 23:50:59 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-01 23:50:59 +0200
commit005aac2dbe2ed590e30e85424100f016c6c65fd6 (patch)
treea976723bc3c18472b13c81f607b0e8260699d80a /scene/resources/visual_shader.h
parent168f6ca63b6b244273afb69163704bf3212f4206 (diff)
parentb7e2d452336ec3eff6f3393e68443773178c2910 (diff)
Merge pull request #65187 from JohanAR/vector_to_size
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r--scene/resources/visual_shader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 09a3917a16..d62c823791 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -612,15 +612,15 @@ class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
- Vector2 size = Size2(0, 0);
+ Size2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);