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authorYuri Roubinsky <chaosus89@gmail.com>2020-06-15 21:44:03 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-06-15 21:44:03 +0300
commitcc6ca5f1ebd17432c9fb7b74ad3da171250d44e9 (patch)
tree840fe1bece03917103d5dfca89cffb9f688f6475 /scene/resources/visual_shader.cpp
parent77990b87c2167c52e6271f6239bc4b9688977226 (diff)
Use path instead classname to prevent errors for exported visual shaders
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 77d4dee21e..8236f9a9e3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1268,7 +1268,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
String class_name = vsnode->get_class_name();
if (class_name == "VisualShaderNodeCustom") {
- class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
+ class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);