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authorYuri Roubinsky <chaosus89@gmail.com>2019-04-13 18:58:01 +0300
committerGitHub <noreply@github.com>2019-04-13 18:58:01 +0300
commit89efaf5e78ca3938f08263b012903a19ea57e988 (patch)
tree327b418665e322dde19659cd5dfbe6be28f46e1f /scene/resources/visual_shader.cpp
parentb7cf4c2050dfd51521522c874676e96d2e5c4762 (diff)
parent87f87839a63091d373ab7b8d066c89e4c4583109 (diff)
Merge pull request #27980 from Chaosus/vs_conditional
Added conditional nodes to visual shaders
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index fdb6f2ce09..4229147ba2 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -782,7 +782,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = "vec3(" + src_var + ")";
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "all(" + src_var + ")";
+ inputs[i] = "all(bvec3(" + src_var + "))";
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = src_var + ">0.0?true:false";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {